platformer

Alchiggins's picture

American Wallrunner (for mbtzl)

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Angie is a disgruntled former CIA agent with uncanny parkour skills. After quitting her awful job in an inglorious fashion, she attempts to earn some money by working some side jobs - jobs that require an experienced wall runner. But nothing can prepare her for the truth of her very existence...
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Created for mtbzl, whose list was:
"1- Parkour (specifically wall running)
2 - 60s/Cold war/Jazzpunk/Pulp/No One Lives Forever aesthetic
9- Lots of stats and meters for nonsensical stuff that you don’t know the purpose of
37- Big open areas
4- Wacky characters
6- All is not what it seems..."
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Windows only for now.

KNOWN BUG: Sometimes, if you are attempting parkour against an impassable wall, you'll clip through it and fall through the screen. It's rare, but it happens.

All of the music for this game consists of very sloppy solo bass recordings of mine from a few years ago. The game had no sound as of yesterday, so I'm glad I had some spare previously unused music on hand!

This was a fun list to work with! It's been a busier December for me than usual, so I didn't get to spend as much time on this as I would have liked. My original vision was to have even more side jobs that could be freely discovered and completed in any order. I also wanted more of the nonsense stats to have an actual bearing on the game world (attending to thirst/hunger/bladder was originally supposed to be a gameplay loop in itself). I'm overall pretty happy with what I was able to throw together.

Enjoy!
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Made For: 
An event
scarbo's picture

Attack Of The Terms And Conditions

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This is a game where you play as a bear with a hand cannon that shoots terms and conditions because why not.

Controls:
-WASD or Arrow Keys to move.
-Click to shoot.
-Use mouse to aim your hand cannon.

Website: https://macedev.com/

Author: 
Mace486
Made For: 
An event
YOUHAVEBETRAYEDME's picture

SMOKER BLOOD

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KILLER SMOKER, THE CIGARETTE HERO OF THE WORLD GOT TRAPPED INTO THE LAIR OF DEADLY SLUGLINGS.

USE HIS SPECIAL ABILITIES TO TRAVERSE THE CRUSTY CAVERNS IN ORDER TO MAKE IT OUT ALIVE!

A GAME BY HELEL ANNASUI OF YOUHAVEBETRAYEDME

Author: 
YOUHAVEBETRAYEDME
Event Created For: 
Made For: 
An event

Sparkly Rainbow Kitty Fluff Adventure

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Sparkly Rainbow Kitty Fluff Adventure is a cute colourful bouncy exploration platformer filled with secrets.

It is dedicated to my wonderful kitty Chuchino, who passed away today.

Made For: 
An event
Kate B's picture

Caught Between Dimensions

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This started as a tiny platformer I was making over the last few days, and I was thinking ehhh I'll keep it really small and tight. It got slightly bigger, but still didn't get so big as to become unmanagable. It also got an extra coat of polish, somehow. I think that was pure accident. But anyway, here it is. It follows the story of a girl stuck in another dimension trying to get out. It uses some old sprites that I also had half-baked ideas for.

It's got 4 levels, and makes heavy use of a mechanic called "air walking" which I was going to use in another game that I also didn't finish, so I thought for a long time that I wanted to give it a proper outing. The mechanic involves running off edges, and being able to float in the air for a split second. Think Wile E. Coyote running off a cliff. It also makes a satisfying "pop" noise like a gas stove clicking on.

You can use this to get more air. I built the whole game around this mechanic. There's no combat, just platforming. It let me really experiment with this idea

Controls:
Arrow Keys: move
Z: interact
M: mute sound
Esc: pause

Made For: 
testing
wendywildshape's picture

pfft

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a little game

don't trust the arrows

Author: 
Wendy Wildshape
Made For: 
An event
wendywildshape's picture

YOU CAN ONLY DIE 80 TIMES

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Dear You,

You have incurred my fearsome wrath!

Love,

Nummer, supreme wizard

Cursed by the fearsome wrath of the supreme wizard Nummer to become immortal, you try to defy this annoyance by making yourself only able to die 80 more times. But the kicker is, you brought this on yourself, first by ruining her spaghetti dinner one time, and later mis-casting your spell to break out of her curse, reducing your immortality to being able to die only 80 times. To top it all off, you are on the way home and stuck in the Field Corridor, a dangerous zone. Your only help now is the fact that you can safely die 80 times, but keep in mind that it is only 80 times that you can die! If that wasn't bad enough, every time you do die, up to the limit of 80, your grasp of reality will be shaken dramatically by the withering curse of supreme wizard Nummer!

WANT TO KNOW MORE? CLICK HERE FOR THE REAL STORY...

Author: 
Wendy Wildshape & Nikki Bee & Decky Coss
Made For: 
An event

Johnny 666

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A Kimberly Kubus fangame, made with good intentions. Johnny lives forever!!!

For more games go to:
www.landsofgames.com

Author: 
speedos
Made For: 
An event
gisbrecht's picture

Morge The Mouse 2

morgemouse2.png

This is an unfinished build of Morge the Mouse 2.

Explore the house with your Boyfriend Murray the Cat.
Jump around and find secrets!

WASD - move
E - sniff mode
SPACE - jump
Left Click - open doors, change channel on TV

You can download the OST here:

https://jpeg9.bandcamp.com/album/morge-the-mouse-original-soundtracks

Author: 
Marie Gevaudan
Made For: 
testing

Kiss Blow

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What

An antagonistic 1-button platformer. Difficult, but each level is technically beatable.
Made for the KusoJam, which has two other more charming entries you should definitely examine: https://itch.io/jam/kusojam

Controls

Controls are limited to one button. This is mapped to Unity's 'Jump' input. By default, this is the spacebar.

Tap 1x to move forward.

Tap 2x to jump.

Tap 3x to blow a kiss.

Tap 4x to do nothing.

Tap 5x to move forward fast/far.

Tap 6x to reset current velocity. (This is probably useless.)

Tap 7x to move backward.

Tap 10x to restart the level (-1 life).

Complications

Physics is non-deterministic: the same input/timing does not guarantee the same outcome.

Sometimes collisions will behave oddly.

While the one button is pressed, the screen goes dark.

After you have tapped, there is a small delay before input is read, just in case you wanted to tap again.

Levels may become increasingly disorienting.

Credits

This uses Thomas Hourdel's "Colorful FX" from the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/44845

Made For: 
An event
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