linhat -> nanosity -> Pilot Ixen
pilot ixen is the full name of my moth character. ix for short.
idk if im making this change permanent or not but for now it is how it is
as for any new posts uhh thats debatable
life is busy and so is life etc etc
i have game maker standard (legitimate and not pirated!!!!!) with all the tutorials with it so i need to go through that at some time and do some things with that becaause its cool
the thing i was working on may be continued at some point maybe, but its doubtful as i just dont have inspiration for klikwrecks at the moment. more interest in making serious games more than anything else right now and its just a case of me getting off my ass and learning things (esp. lua)
other than that nothing else to say apart from i should probably mention that i do not use he/him type pronouns anymore i use they/them and if u could use those when referring to me that would be ~PERFECT~ *w*
see u~
So there’s been some interesting things going on in GT recently. There’s been a good handful of new people, most of which have already submitted some interesting games. It’s quite a nice thing to see GT look really alive and popular but then again it’s sort of disheartening when you realize that its mainly just the new users that are submitting things for the most part. As well as the new users we also have a lovely new influx of spambots coming in, with some interesting messages. (SpamJam The Secondth time methinks...)
I think the one user that’s been the most interesting so far has to be DrBlowhole20. They’ve recently submitted The Super Mozart Adventure Game which is possibly the longest game that’s ever been uploaded here (then again, I don’t know.) And already, just a few days later, They’re making a bunch of blog posts about the sequel, sharing details about what’s gonna be in it and such. While they aren’t doing that, he’s cooking up an idea for a sister site to GT, called Glorious Planewrecks. According to DB20, it’s meant as a site for music, sprites and other misc. game things like that. I’m personally against the idea of it really, as it just seems like it’d be a waste of money more than anything because of the existence of places like OpenGameArt.
They’ve also created a couple of events on the site, one being a collaborative one and the other just being a kind of generic one. The collaborative event relates to a new game they seem to be working on, entitled “The Player Aventur”. The base idea for it is that everyone submits a level of sorts for it and then they compile them all together. The main rule being that you have to use a specific character as the PC. The other (to be truthful, restrictive) rule is that it has to be made in a Clickteam product. Primarily so DB can actually shove all the levels together in one big game. I’m not entirely too sure about the user base of this site but I’m pretty sure that a good chunk have moved on from Clickteam things, or they’re migrating to something else. Even so, it seems like a neat thing and I wish them the best of luck with it all.
The other event is another “Video Game Generator” type event, but this time the one he posted with was actually with a different generator. I honestly have not seen this one before so it seems pretty interesting. As well as those two events, we have the upcoming KOTM, where we’ll hopefully see a new game from good ol’ sergiocornaga.
Back to the interesting games that I mentioned earlier – Reha Soft, a new fellow to join up. They’ve pretty much submitted their entire Clickteam game catalogue, including stuff they made when they were young. I’ve only played one of the quadrazillion games they’ve uploaded, Zombie Town. It’s a simple little game where you control a man with the mouse, and “killing” all the zombies by putting t he man over the zombies. Level 2 mixes it up a bit by making you not touch the zombies. The problem is that you can literally just go up to the top of the screen and win easily. It’s only about four levels long and ridiculously simple and easy, yet, in true kid fashion, it was apparently made by a “company” and they asked for a donation for it if they liked it due to the fact that it supposedly took a long time to make. Bless. Oh, and before you go off to try it out, be warned that it’s packaged in a KNP Installer.
So yeah, everything in GT is going pretty nicely at the moment. It’s pretty active, thanks to the sudden influx of new users (where the heck did you guys come from anyway). I’d also like to bring up an idea that I had a little while back, GTVP. It’s slowly getting more and more unrealistic by the second, so I’m just thinking – if we’re gonna do it, we better do it now.
In other news, I’m currently (half sort of) working with mno on a new game. It’s totes gonna blow your mind (maybe). As well as that I’m looking into learning DarkBasic Pro cos that seems pretty damn neat (I’m annoyed by the lack of offline tutorials though). Well, considering I’ve pretty much covered everything that I’ve wanted to cover, I think that just about wraps it all up.
I’ll leave you with one word of advice: If I tell you that I might/will submit something to your event, don’t hold me to that.
Oh balls, that was more than one word.
http://creatools.gameclassification.com/EN/creatools/index.html This, my friends, is a site listing damn close to every single game creation tool on any platform. It goes all the way back to the 1980s.
This is heaven. Game making heaven. Seriously, if you are looking for a new program to make some shit with, check this place out. Theres stuff for iOS, Mac, Windows, Fuck it, pretty much all os's too.
I'm amazed that i've managed to stumble upon this wonderful site.
So this is something i made in one of my many stream-of-thought things that i occasionally have when talking to my friends. This is official House Runner canon here. It also explains a couple of the frames within the game that are kinda confusing and seemingly out of place.
featuring skype conversation things at the beginning of each line
--
[12:57:53] lin: see now mr. pickens has the control tower as his home
[12:58:09] lin: and for some reason he decided to put multiple locks on his door
[12:58:21] lin: and it just so happened that he put one too many on
[12:58:43] lin: and he actually fell out from his home where upon he got dragged to where you start
[12:58:49] lin: hence why all the keys are on the floor
[12:58:57] lin: and the keys have become sentient over time
[12:59:08] lin: and if they detect human life they will move away
[12:59:10] lin: however theyre fine with sinks
[12:59:26] lin: so mr. pickens dressed up as a sink in order to get all his keys back so he could get to his house again
[12:59:35] lin: AND THATS WHY YOURE A SINK COLLECTING KEYS IN THE LAST LEVEL
[13:01:01] lin: if it becomes night time then none of the keys work on his door
[13:01:17] lin: so mr. pickens would be locked out of his own house if he didnt get there before night
Ok guys, I'm here today to ask you one simple question, the question being "do you like this idea?".
...It's a bit early to be asking you that though so I am going to tell you what I have.
Introducing "The Glorious Trainwrecks Video Project" (GTVP for short)! The basic idea is that I create a YouTube channel for the site, we both agree on some kind of password so that the rest of the community can log into it and then we can upload videos of both Trainwrecks that we have made and also of Trainwrecks that others have made. The general (and very unrealistic) aim is to have EVERY SINGLE TRAINWRECK have a gameplay video on the channel. It'll take a long time to do it, but I think it could all be worth it in the end. Of course, there has to be some kind of good reason for all of this. Well, my reason is mainly so that not only have we got gameplay videos of our Trainwrecks on YouTube for all to see but we can show off EVERYTHING that our games have to offer, all the secrets, all the easter eggs and everything. On top of that, it's very good for those who can't run the Klik And Play games because they have a 64-bit system as well as people who just straight up can't be arsed to download and play the games themselves.
So? What do you think GT Community? Does it sound good?
-Lin