We had a DooM event, so now it's time for a Wolf 3D event! Making maps for Wolf 3D is incredibly easy, so all are encouraged to take part! The plan is to put all the levels together to form a new episode or two, complete with a custom title screen!
So, what do you need?
1. A copy of Wolfenstein 3D. The shareware edition is fine, though the full version will give you more to play with.
2. A way to play Wolfenstein. You can use DOSBox if you wish, but there are also sourceports (I use NewWolf): http://top-sourceports.tsx.nl/wolfenstein-3d.html
3. An editor. I use Havoc's Wolf Editor. It's full-featured, easy to use and even includes built-in documentation and tutorials: http://hwolf3d.dugtrio17.com/index.php?section=hwe
4. If those tutorials are a bit too heady, here is a nice one that gives you the basics of Wolf 3D level design. It's for a different editor, but it's pretty much the same stuff: http://www.wolfenstein3d.co.uk/levels.htm And here is a very in-depth one: http://diehardwolfers.areyep.com/bunker/bjdesign.htm
5. Inspiration. Ellaguro wrote some great articles about Wolf 3D's level design, which could give you some good ideas. With some imagination, you can make something special in Wolf 3D, despite how limited it appears to be. http://ellaguro.blogspot.com.au/search/label/wolfenstein
READY...
FIGHT!
And by fight, I mean design levels.
This is a bit of a loose event. A few friends are hoping to have a LIVE JAM on the 25th, but that might not happen. Really, just add levels here and we'll put it together in an episode when we have enough/too many levels! You can even post levels you've previously made that you're proud of. Unless we reach 60 levels. Then we're screwed.
The final collection will likely use the full version of Wolfenstein, we'll just have to cut out all the official levels to avoid any piracy issues.
OH, one more thing. Please export your maps, so that you don't have to upload Wolfenstein 3D with your work. All the map files will be pulled together at the end of the event.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
In this event, we shall design levels for the Super Mario Bros. ROM! Much like the previous Knytt Stories events, this is centered around designing new environments and stories within a familiar and fondly regarded game engine.
I suggest you use this edited ROM for this event. I've edited it to be more gentle and Knytt-like in its sensibilities, and more conducive to different kinds of storytelling and playing. It has the following changes:
The editor we'll be using is SMB Utility (Windows native, but can work in WINE). It's a level editor that provides a lot of useful functionality, most notably possessing an emulator built right into the editor that lets you test levels as soon as you make them!
A slightly quick guide to SMB Utility:
There are two 'layers' to each level - the enemy layer and the block layer. Switch between them with the Shell icon and the Excavator icon in the toolbar.
Various high-level data:
Click here to download SMB Utility.
Click here to download the Super Mario Bros. ROM (with unlimited respawning).
Click here to submit your hack.
FAQ:
Q: Is it legal to distribute ROMs?
A: Ehhh.
If you want you can use Lunar IPS to make a patch file of your hack and distribute that instead, but you'd have to specify which ROM to use as the base ROM.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
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