MYCOTERROR ]|[ UNOFFICIAL WALKTHROUGH BY MIMI V0.3 LAST UPDATE: 3020-049 **THIS IS A WIP GUIDE** - updates incoming! Even though I was able to get an advance copy since the studio is local (thank you again PSILOSOFT!!), it's been super busy here and i haven't had time to finish my review AND a full walkthrough AND my already-late write-up of A MOREL (ilu people but omg please stop locking quest progression to actual orbits: it was cool once or twice but i have a life too), buuuut i know a lot of folks are gonna be playing this on day one, so I wanted to get a draft out on this cycle even if it's really rough! ALSO, it should go without saying but just in case you aren't aware, this guide is NOT spoiler-free: as always, i *try* to avoid spoiling future sections and cut-scenes, but don't blame me if you see something you didn't want to! (and tbhhh if you're still reading my guides you should know what you're getting into by now >_>) !! UPDATE: NOTE 2 !! Still not complete, but fixed a few errors from the first draft, added a few more notes, and included the cheats section. enjoy! Also, some of you have messaged in to criticize the maps for the THIRD RING. If you feel you have more information, or if you can better show what the IMPERIAL PRISON is even doing, i'll happily take a look, but you can always follow the text instructions in the meantime. !!! UPDATE: NOTE 3 !!! heyyyyyy, apparently something in my colony's ascomycetes caused a bit of cross-contamination in the articles section last cycle, so the guide ended up interleaved with a bunch of other random junk! they've said it's mostly under control, but this version may have some issues too. they say it's a bit hit or miss, so try reseeding if you're affected! i should have the full thing ready by the next cycle anyway, so you could also wait till then instead if you want Also, thanks to the MYCOTERROR community mapping project for the new maps! ||---|| ||---|| || M ||===========|| T || ||---|| T_(•^•)_T ||---|| .( ). |==============================================================================| | | | - TABLE OF CONTENTS | | | | | | 0 - META | | | | 0.0 - LEGAL INFO | | | | 0.1 - CONTACT INFO | | | L 0.2 - INTRODUCTION | | | | 0.2.0 - CHARACTERS | | | | 0.2.1 - ITEMS/EQUIPMENT | | | L 0.2.2 - CONTROLS | | | | | | 1 - FIRST RING | | | | 1.0 - WAKING UP | | | | | 1.0.0 - PATH TO THE CEMETERY | | | | | 1.0.1 - THE CEMETERY | | | | L 1.0.2 - PATH TO HQ | | | | | | | | 1.1 - SPACE AFTER DARK | | | | 1.2 - DUST CASTLE | | | | 1.3 - YOUR FIRST KILL | | | | | 1.3.0 - FACE FOR THE DEAD | | | | L 1.3.1 - LIFE AFTER DEATH | | | | | | | L 1.4 - AGENTS OF INQUISITION | | | | 1.4.0 - HUMOURS | | | | 1.4.1 - SKINS | | | L 1.4.2 - BREAKS | | | | | | 2 - SECOND RING | | | | 2.0 - ALL THE BELOVED | | | | | 2.0.0 - SCORPION | | | | | 2.0.1 - HELLO, | | | | L 2.0.2 - ALMOST YOU | | | | | | | | 2.1 - SUN TOWER | | | | | 2.1.0 - A SACRIFICE OF VIRTUE | | | | L 2.1.1 - A FUTURE YOU ARE NOT | | | | | | | | 2.2 - HELVETOWN | | | | | 2.2.0 - AQUARIAN VINEYARD | | | | | 2.2.1 - BEFORE THE TOWN, SOULS AND THE VALLEY | | | | | 2.2.2 - WEST LEAR NIGHT | | | | | 2.2.3 - LEAP OF FAITH | | | | | 2.2.4 - HOLY 434 | | | | | 2.2.5 - ACID GODDESS | | | | | 2.2.6 - WHEN I LEAVE THIS WORLD | | | | L 2.2.7 - CEREMONY REVELATION | | | | | | | | 2.3 - GOLDEN EVER AFTER | | | | | 2.3.0 - RUN AND JUMP | | | | | 2.3.1 - TEETH BRAWL | | | | | 2.3.2 - THE WINDY POOL | | | | | 2.3.3 - OPENING NOTES | | | | | 2.3.4 - IN THE DARK | | | | | 2.3.5 - FURY GLADIATOR | | | | | 2.3.6 - THE LEADER | | | | L 2.3.7 - GENERATION OF MINE | | | | | | | L 2.4 - DARKEST HOUR | | | | | | 3 - THIRD RING | | | | 3.0 - CAGED | | | | | 3.0.0 - MAIN PLOTTING CHALLENGE | | | | | 3.0.1 - HEADING THE PATH | | | | | 3.0.2 - IMPERIAL PRISON, P1 | | | | | 3.0.3 - IMPERIAL PRISON, P2 | | | | | 3.0.4 - LAPLACE WAS RIGHT | | | | | 3.0.5 - IMPERIAL PRISON (ALTERED), P1 | | | | L 3.0.6 - IMPERIAL PRISON (ALTERED), P2 | | | | | | | L 3.1 - COST OF FREEDOM | | | | | | 4 - FINALE | | | | 4.0 - HARBINGER | | | | | 4.0.0 - WE HAVE REACHED THE BEAUTIFUL END OF THE WORLD | | | | | 4.0.1 - WORLD OF NEW | | | | L 4.0.2 - TWO CONSEQUENCES | | | | | | | | 4.1 - MIRROR WORLD | | | | | 4.1.0 - WHITE BLOOM | | | | L 4.1.1 - A GLORIOUS END | | | | | | | L 4.2 - WELCOME HOME | | | | | | 5 - CHEATS/EXPLOITS | | | | 5.0 - EASIER SUN TOWER | | | | 5.1 - GOLDEN FOREVER RECON SKIP | | | | 5.2 - INFINITE RESOURCES | | | | 5.3 - FURIOUS CHAMP | | | L 5.4 - HACKING GAME SAVES | | | | 5.4.0 - INVENTORY | | | | 5.4.1 - MISSION COMPLETE FLAGS | | | | 5.4.2 - PHOTOS | | | | 5.4.3 - ORBITAL REFERENCES AND CONSTANTS | | | | 5.4.4 - BLACK BOXES | | | L 5.4.5 - AIC | | | | | L 6 - CREDITS | | | |==============================================================================| |0.X========| | | | | | | | | | | | .. | |===========| - 0 - META This is where i put the boring-but-important stuff; if you're just here for the guide go skip on ahead to 1 ---->>>> -- 0.0 - LEGAL INFO THE WORK - AS DEFINED BELOW - IS PROVIDED BY THE ORIGINAL AUTHOR, MYAN/ MIMILELLAN, UNDER THE TERMS OF THE COLONIAL COMMONS, AND IS AUTHORIZED FOR SEED, SPORE, AND GERMINATION TO THE EXTENT MADE AVAILABLE FOR LOCAL EQUIVALENCE [FULL LEGAL INFO](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!) -- 0.1 - CONTACT INFO If you'd like to contact me to discuss reviews, walkthroughs, or writing about games in general, feel free to reach out at PG3//313//myan/mimilellan. I can't respond to everyone, but i read everything and try to incorporate as much feedback as possible!! If you're interested in my writing FOR games, please instead contact me via PG3//313//myan/MIMISOFT -- 0.2 - INTRODUCTION WIP summary of previous games The final entry in the trilogy, MYCOTERROR ]|[ picks up right where the last one left off. Despite your best efforts, the worst has come to pass, and the infection has begun on an unimaginable scale. It's up to you and your team (or what's left of it...) to put a stop before there is nothing left but terror. There's a really strong focus on the narrative angle in this one, and it really comes through in the focus on RECON sections. It is still ultimately a MYCOTERROR game ofc, but it does mean it's a bit more linear than usual, and there's less mutational variance (except for the environments). If you want to hear more about my thoughts on it overall, be sure to check out [my review of the trilogy](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!), but keep on reading for the guide! --- 0.2.0 - CHARACTERS WIP |==============================================================================| |odhyhhy- `--`.+o:` :NMMMM | -`..oNNmyhNNdmMMNMMMMd// | NNMMNNmddds/hMNdhhsoss| |MMMNNNmoody. `` -NMMMM | - +NMMMMMMMMMMhsMMMMNh: | NNMMMMMMMMMNmNMNNddNNm| |Nms+ymNNNy` `:yms -dmdmM | yosNMMMMMMmNMMMyyNMmhMmy | NNMMMMMMMMNdyhdy+/hdy/| |my/sNMMm/ -yMMm- ``` :m | MMMMMMMMMMMMMMMNmNMmmMMM | NdNMMMMNmmhsyyyo:+s+-`| |MNdmNMN: `/mMNy-` `-``` o | MMMMMMMMMNmdyhNNNmdddddN | mdNMMMmhmNNNMMNNmyhy/`| |MMNNMMN. /NNhoosso``:sd/ o | ymMMMMMMy/-.omhsosoo/-.h | mhMMMNmNMMMMMMMMMNdhs.| |MMMMMMd` -/+yNMNmo`/mMm/:m | mNMMMMMMNmmmMNmNMMMMMNmM | NdMMNMMMMMMMMNNMNNNmh/| |MMMMMd: `sNMMMMm-:NMmddNM | yNMMMMMMMMMMMMMMNNNNNMMM | MmNMNMMMMNdddho//:+o/.| |MMMMd. .dMMMMMd-.:+oydhdM | mMMNNhso+/omNdo--...--oM | MNmNMMMMMMMNmy:.-+hmd/| |MMMh. .dmssdh+`-.`/my-`oN | MMMNMy` oNNh` .//.+M | MNddMMMNMMNyhy:----::`| |Mmo-. :Ndhs-`-.`:hm+`.+dm | MmdNmdy:` `/o+-+soo//hmM | MMmyMMMNMMMmmNs:-:/sho| |/`-: ..` -``omMMmosdmhd | NmMdds+syssyhdmMmso/shmM | MMMNMMMMMMMMMMMNddNMMd| |==============================================================================| - player - major AICs - companions - - dan! - allelion - rivals - beloa - - --- 0.2.1 - ITEMS/EQUIPMENT WIP --- 0.2.2 - CONTROLS WIP |==============================================================================| | CONTROL | ACTION | |-------------------|----------------------------------------------------------| | | | | | | | | | | | | | | | |==============================================================================| (may just remove this section since the in-game instructions are pretty good and always available this time) |1.X========| | | | | | | | | | | | ## | |===========| - 1 - FIRST RING let's goooo :ooooo -- 1.0 - WAKING UP The game starts by showing the closing cinematic of the last game, but after the bit where you pass out and credits would roll, you get to see what happens next. Needless to say it doesn't go well,,,,,;_; You're given control after you wake up in your room. If you don't like the default outfit or you want to change your inherited appearance, you can do it in the pod to the left (don't worry if it seems limited, you unlock more options later). --- 1.0.0 - PATH TO THE CEMETERY This is all just a basic controls tutorial zone. Follow the path and enter the gate. --- 1.0.1 - THE CEMETERY As soon as you enter, it triggers the funeral cutscene. Turns out, the funeral is for *gasp* EVERYONE YOU FAILED TO SAVE, YOU MONSTER! (i.e. The funeral beds will include whichever of your partners sacrificed themselves at the end of the second game, plus some random AICs implied to be operatives KIA on follow-up missions or victims of floral infestation) If you saved Red, you'll be able to find him brooding against a tree in the top-left. Make sure to talk to him before visiting the beds, because he leaves after the second cutscene. If you saved Allelion, they'll be leading a procession with some other recognizable faces (you can eavesdrop by blending in with the crowd but can't talk to them directly here). Go examine the beds to trigger a second cutscene and try not to bawl. Note: if you're jumping into the deep-end of the series without having played the others (:ooo you should go play the others immediately, they're really good!), or if you don't have your saves, BOTH of them will be dead when you start (canon route: super depressing folks). You get a bit of extra dialogue when examining the beds but that's it. If you want to avoid this, check [the cheats section of the previous guide](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!) for direct manipulation addresses you can use to reconstruct a specific state to use a base mycelium. Talk to the flagged AICs for some exposition. You can leave the cemetery by taking the little downhill path that runs parallel to the roots. --- 1.0.2 - PATH TO HQ Most of the gates you walked past on the way to the cemetery are now open. To progress, take the last one on the left. Once you pick up your equipment, you can turn on an option that makes quest markers like this easier to spot (it will make them appear as coloured spheres on the cap). Talk to the AIC to gain access to the ship. Don't get too excited yet though, it's not opening up quite yet :( -- 1.1 - SPACE AFTER DARK If you saw any of the promo material, this bit will look familiar: Mid-flight, you get a notification that your host environment is infected, and that you're not authorized to leave the quarantine zone. Open your terminal, then head to REFRIGERATION and apply the antibodies. There's nothing for you on the ship now but wait for it to fight off the infection while you drift. (You can eject, but... don't.. do.. that...) -- 1.2 - DUST CASTLE Sooooo it's time for a flashback! .^. You start behind a twisted structure and a guard walks past without noticing. There are a bunch of these throughout the area that can be used for full cover, keep an eye out for them. Sneak past the guard while they're looking away, then head down the stairs to the left. Go through the first door on the right, and take the mask inside the second locker and any recovery items that are available. If you put the mask on, you'll note that you need the rest of the outfit to actually pass off as a guard, but we don't need to bother with the one we passed already (if you knock them out, it turns out they're the wrong size). Exit back into the stairwell and climb to the top floor. Note: Don't worry about hoarding items here, it doesn't carry over ofc (tho it would be funny if you just kept this one guard uniform for literally the entire series and only now decided to bust it back out hehe) There should be 2-3 guards patrolling the roof. Be careful when you enter because one may be facing the door the entire time (if this happens, you can fight or try the elevator access from the ground floor). Any of these guards' outfits should fit, but the one with the white suit will usually have higher security clearance, so aim for that one if you can. After acquiring the uniform, equip both it and the mask and follow the marker to your target. -- 1.3 - YOUR FIRST KILL --- 1.3.0 - FACE FOR THE DEAD You know the drill, cutscene, walk, cutscene, walk :p --- 1.3.1 - LIFE AFTER DEATH We're back in control here now that things have gone inevitably wrong. Clear the room you start in, and then make sure the hangar bay is open. From the vents, leap to the submersible (I was amazed you could make this jump when I first did, it looks impossible but you can) and boot it up. Complete the chase sequence, then walk into the light to end the flashback. FUN FACT: Almost everything notable that happens in this flashback is described in a couple of the collectable codec entries from the original MYCOTERROR, but it was implied that you were on the *defending* side of the OPS. If you go back and check them out again though, you can see a couple hints that they were planning this from the start! -- 1.4 - AGENTS OF INQUISITION AICs will have arrived to "rescue" you at this point. Get ready for some "rescue" cutscenes. Technically you can choose to go immediately to the suspicious station now that you have the coordinates, but it'll be *significantly* more difficult without preparing and doing HUMOURS first, and you have to do it later anyway so it's best to stick to the intended route for now. There will also be a lot more derelicts after this point. You can explore them to try and salvage extra resources, but in addition to being *incredibly* spooky, they have a much higher risk of contamination the closer they are to the quarantine zone centers so I usually don't bother. --- 1.4.0 - HUMOURS WIP - gox is more efficient, but be careful of p2pool - arguments for or against hinterland mining pools - risk of interference - large pool bias - access - - - --- 1.4.1 - SKINS When approaching the station, stay as close to the centre as possible (seriously, just get right in there). Because this station is being used primarily for laboratory habitats, there aren't really any stationary defense systems to speak of, and you can use the station itself as "cover" from the surrounding patrols. Once inside, you need to find where they're growing the plants. Examine the sample in your inventory, and you can try to track the software-specific bacterial data as part of your interface. If it doesn't work, explore the station without it for a bit and try again in a new area (it seems to usually take around 3 tries). Note that there's a room full of humming-lilies to the left of the entrance. You can skip it if you want, but if don't go in and feed them now, there'll be about a dozen of them outside when you're escaping later, and if you're trying to be stealthy it can make that bit a lot tougher. --- 1.4.2 - BREAKS Once you've found the plants, you have two different approaches to interacting with them. You can cut them open with your knife and extract samples of the fruitbodies, or you can lift an entire root system (this is the one you'll probably be using if you want to grow more samples on your own ship). You can probably even figure out how they got the samples to begin with, but definitely don't go messing around with the products of their experiments until you've solved the host-growth problem and learned more about their operation. Leave the room, and an alarm will sound. You can immediately re-enter the lab to wait it out in an area with decent cover. Sneak back to your ship to complete the OPS. |2.X========| | | | | | | | | | .##. | | == | |===========| - 2 - SECOND RING This is the point where things really start opening up for the first time. Some of the quarantine restrictions have loosened for you, you have access to free-flight, and the individual firm cultures will have matured to the point that new contracts will start popping up all over the place. You can tackle a lot of this in any order, but here are some general tips that'll apply from here on out: - If you're returning from a companion interjection that didn't initiate during RECON, you should make sure you have no loose items: anything you haven't checked off gets immediately dumped to cold storage instead of just carrying over (this might be a bug :???) - Your host environment can get infected at *ANY TIME*!!! You're at a higher risk of infection if you aren't taking safety precautions when dealing with infected materiel during missions, but even if you're literally just re-doing missions in zones outside the quarantines, you can get infected in transit - Another thing i noticed is that it might be safer to leave your adventure files unassigned while uploading. this way, they return to the questlog or the inventory as blank messages instead of risking interception (and you can always reassign later) - if you're struggling to coordinate a team with more than three active members, make sure you're not just using the same strategies from the first sequel: you really need to mix things up to take advantage of your resources now (you can definitely also make it through with just three, but then you'll miss out on so many good companion interjections!) DATATYPE CHEATSHEET |==============================================================================| | DATATYPE | FORMAT | SOURCE | |==============================================================================| | germination | consumer | big firms | |------------------------------------------------------------------------------| | bacterial growth | datasheets | small firms (big data) | |------------------------------------------------------------------------------| | bacterial output | industrial | every firm produces data, but tracks | | | | it differently | |==============================================================================| FIRM CHEATSHEET |==============================================================================| | FIRM | AREA | SIZE | THROUGHPUT | |==============================================================================| | PIB Technology Amalgamated | AA | 813 | 2 trillion +- 0.1 | |------------------------------------------------------------------------------| | LEW Financial | AB | 987 | 5 trillion +- 0.42 | |------------------------------------------------------------------------------| | Exacom Media Amalgamated | AC | 576 | 1.2 trillion +- 0.4 | |------------------------------------------------------------------------------| | Shano Global | BB | 213 | 0.53 trillion +- 0.02 | |------------------------------------------------------------------------------| | EPA Global | BE2 | 123 | 0.1 trillion +- 0.01 | |------------------------------------------------------------------------------| | Hieu-Itan Evolved Biotics | DD7 | 3654 | 26 trillion +- 3.4 | |------------------------------------------------------------------------------| | Mao-Dyushhaloi Heavy Aerospace | DD8 | 12 | 1.5 trillion +- 0.5 | |------------------------------------------------------------------------------| | ThetaCorp Diversified Services | DD9 | 65 | 10 trillion +- 10 | 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ddhhhyo++/+++//+ys/-oyhhyyhyyhddyydmhyhdhyydhhsshmddo+sshdo/ssysyhossyyysyhydmyy ddhhdhhss/////+++++/+likosmelysyyhyhhhhhhhhdhsyshdmmdhy+osshsyyyyyyyyhyy+yyoshhd hyhdhhhdhys/++/:-:/::/:syyo//o+osyyyyhhhhhhyyyhddhddhyo:+++yhdhysoyyyysysysoshhh yhdyyyyhdddhhhyyys////:-:+oo+/-/osoyyhyo++osssyyyyhhyysos/:osyysssysysoysoshyhso -:osyyyyyyysosyhhhhhs+:::::::::++o+/+o+///+/:+sossssysssoo/ooss+ssyysyyyssssoos+ ` `./ooyysyssyyhhhyyysyoo/::+//:/:/+o+//-:+oo+////oooo/+:+/oooo+osooyysysooooooo `..-/+oysossssyssssssooso//////+++ooo////++oo+:/:////////++++++ooooo++o+++o++ ``....`.--+ossyyyhhysso+o+ossso++++//////:-.--..-...--:::::-:--::.---::://::- ```...` `.:/+syysssssooo++ooossysyys+++//+/::---.-----.---``..----.......` ```...` `.:/+syysssssooo++ooossysyys+++//+/::---.-----.---``..----.......` ```...` `.:/+syysssssooo++ooossysyys+++//+/::---.-----.---``..----.......` ```...` `.:/+syysssssooo++ooossysyys+++//+/::---.-----.---``..----.......` ` ```````` ``...-://++oosss++o+ooooosossssssssso/--:----.---.--:..--..-...-. o` ``...``` ```.--------:++ooooo+o+++++oooooooo++/+oooo+++++++oooo+++/////+++ oo`o . . `` ```.--------:++ooooo+o+++++oooooooo++/+oooo+++++++oooo+++/////+++ ooooo``...`` ```.--------:++oooogood+question,oo++/+oooo+it's+oooo+++/////++ + but no`matter how`hopeful-we+are,+we+can+neverobe+certain+we've+succeeded/until+ we're looking at it with our own eyes", said a representative from the////++ +/ progenitor colony's archival team. .++ . . ++/+boo. . . // / + + . --- . . + Although records show the vault was originally chosen with the expectation that warming global temperatures would not drastically affect the former archipelago's long-term stability, recovery has proved more challenging than initial estimates. "We've confirmed multiple pockets of significant size which have neither collapsed nor flooded over the ages." "But every confirmed record |=================================================| is a reminder of how many | hhdddddhso/::::/:://///:::: | Researchers have | have certainly been lost | hddddhs+//::::://////+/:::- | been camped here | before we even began the | dddhs+////::/://///////:-:- | for over 8 cycles | first excavation attempts." |=================================================| And the challenges don't end there: It's been centuries since relics from this era have been in the hands of the living. 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---------------- -- --- ----- ------------------...------ ----- | `2`. ..... ``` . .- |+aofe+ + / :: - |:-+ oo/ : : - - -..-. -- -- .. | |--------------------------------------------------------------------------- --- | 42`. . . .``` |`.-fe: o / :/ - |:e:s/-r to-a:/id :hen+t+contact+ | |---------------- ---------------------------------------------- -------- ------ | 423 . . | sa.e m | . | |---------------------------------------------- -------------------------------- | 424. | .afe . | . . . | |------------------------------------------------------------------------------| | 425 | float . | physically boosted - avoid | | | | unless absolutely necessary | |------------------------------------------------------------------------------| | 426 | float | . | |------------------------------------------------------------------------------| | 427 | safe | high quality! | |------------------------------------------------------------------------------| | 428 | safe2 | | |------------------------------------------------------------------------------| | 429 | float | . | |------------------------------------------------------------------------------| | 430 | N/A | living formation swapped out at | | | | start, try countering ASAP | |------------------------------------------------------------------------------| | 431 | float4 | | |------------------------------------------------------------------------------| | 432 | N/A | | |------------------------------------------------------------------------------| | 433 | N/A | | |------------------------------------------------------------------------------| | 434 | safe | | |==============================================================================| Once you've completed enough, you'll be able to return to HELVETOWN and gain access to the inner valley sanctum. Head inside to fight the boss. --- 2.2.5 - ACID GODDESS Guess what resistances you'll need here... tbh this is a pretty easy one even with a weakened set though! Keep at least one companion on reserve and you won't even need to exhaust before the first phase is over. AICs will join in for the second phase, but it's more dramatic than it is actually effective in combat: just avoid the waves and you can ride out the rest of the fight. --- 2.2.6 - WHEN I LEAVE THIS WORLD More cutscenes. Leave HELVETOWN and follow the path around until you can fly. From there, walk north to find the temple. Wait for nightfall before talking to the leader for another cutscene. --- 2.2.7 - CEREMONY REVELATION Your choice during the leap is now in effect. Regardless of what you chose though, HELVETOWN access will be blocked for the remainder of the SECOND RING. If you chose to side with them, there's no need to stick around, but if not, this is your only chance to see the outcome (cross over the bridge to the southern bank for a good view). Make sure not to bring Beloa if you're going to stick around and watch (or if you don't like Beloa, make sure to bring them i guess). Head back to complete the OPS. -- 2.3 - GOLDEN EVER AFTER This is a great one, but it starts with a pretty boring RECON: there's no real story content, just a bunch of back-tracking before you unlock the OPS. --- 2.3.0 - RUN AND JUMP You should already have it marked from before, so head out (or jump ahead to 2. 3.3 if you're doing the RECON skip). --- 2.3.1 - TEETH BRAWL There's a high chance of advanced encounters during RECON, and you have to pass through the teeth again to get to B7: if you're lucky, you can get through here in about 7 minutes, but at this stage in the game, most of the time you'll hit at least five triggers. Just run through and settle in for a bit of slog if you've got bad timing... --- 2.3.2 - THE WINDY POOL The signal you've been sent to investigate is most easily isolated from the peak near the settlement. If your cap grew with a full ridge instead of a singular mountain (lucky...:o), the AICs in the area can help pinpoint which you need to visit (make sure not to mention the fish). Climb the mountain, then process the signal. Take down the adversarial net, photograph the revealed station, and head back to complete the RECON. Note that the AICs in the settlement will now be hostile (>:oo), so take the route heading down the other side, or stealth your way through to avoid fighting them. --- 2.3.3 - OPENING NOTES Once you've submitted the photo, there's a short period where progression on this line is blocked. It's not really enough to go start another full contract, but this is a good time to get in a companion interjection if you've got any queued up (i did Allelion's third-tier and the photo finished processing right when i got back). Now that you've got the coordinates, you can actually visit the GOLDEN EVER AFTER L-point via auto-pilot. There's no warning that this is the point of no return, but it is, so make sure to clean up anything you've got left you want to do in the SECOND RING before starting it (especially firm contracts: your relationships with them will be locked until the post-game). Note: You're only allowed one companion on this OPS. you'll see why in a bit ;( --- 2.3.4 - IN THE DARK None of the GOLDEN EVER AFTER AICs are hostile on arrival (gee i wonder why..), so don't worry about getting spotted here. FUN FACT: if you haven't turned subtitles off, you might notice some of the AICs in this area refer to it as "THE GOLDEN FOREVER" - this is actually the name you'd get if you translated from the original Enokese directly. clearly they decided to override it in a localization pass, but it must still be baked into some of the early cultures. (they may graft over it by the time you read this, but i prefer the original so i hope they don't ;p) Once you reach the center, there'll be a short cutscene which leads immediately into a fight. --- 2.3.5 - FURY GLADIATOR Unless you decided to provoke combat earlier with the AICs for some reason, this will probably be the first time you see why being at an L-point is significant: none of your timers are resetting! There's no way to avoid this since you have to use the auto-pilot to get here, and they always sync to local when entering. Once you exhaust all your timers, you'll be basically helpless in combat. You can hold out surprisingly long if you start burning resources, buuuuuuuuuut it's pretty much a waste of time; you're supposed to lose this one. --- 2.3.6 - THE LEADER Cutscene, walk, cutscene, walk, cutscene, cutscene, cutscene, walk. (joking aside i love the speeches here ^.^) --- 2.3.7 - GENERATION OF MINE Soooo who'd you bring with you on this OPS? If it's your favourite companion, hope you enjoy this upcoming cutscene... You're still at the L-point and haven't even gotten to recover so this is ofc another fight you're supposed to lose. After you black out, it won't cut or fade back in: this is intentional. This next area needs to be navigated without sight at first. The best way to establish your bearings is to breach the surface or touch the bottom. If you're having trouble telling which is which, keep in mind that the salt-level drops rapidly the deeper you go. --- 2.4 - DARKEST HOUR Terrifyingly enough, once you're through these two one-sided fights, and you're left with the vast oceans and lakes to explore, it gets worse. When you finally reach the bottom of a lake, you get a "task" that goes something like: - "Jump in the water and swim through the air" - "Wait until the flora reaches its final stage" - "Achieve BLISS" As near as I can tell, not a single one of these tasks is accomplishable - the actual method of progressing is to just continue diving and surfacing and collecting new tasks. Eventually you'll wake up and discover what has been really happening. |3.X========| | | | | | | | ## | | #### | | == | |===========| - 3 - THIRD RING -- 3.0 - CAGED soooooo this is probably the most frustrating area in the game. Unfortunately, it's also one of the least predictable mandatory sections. You can try to use the maps below to get an idea of what the topography is like, but in general there are four rules you need to follow to get through this area safely: 1. Avoid getting too aggressive - it will be hard to recover your footing if you enter open combat 2. Stay in close proximity to your erstwhile companion 3. Clear every aisle before going to the next. It's pretty obvious and sounds silly but it's true. If you mess up and find yourself dealing with damaged glass, the altered segments end up being nearly impossible. 4. Don't get stuck in a partition!!! x.x you'll be dead in no-time. ! UPDATE ! Check out the [community effort](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!) for better mapping of this code-space, they've done some really cool work~~ I've replaced a few of my maps with theirs that felt a lot more representative, but the range here is still HUGE so you still need to pay attention to your harvest. --- 3.0.0 - MAIN PLOTTING CHALLENGE Try to absorb as much information about the layout as you can here before being transferred to your cell. You only get a few minutes and haven't regained access to your camera module yet, so memorization's really the only option. Note that if you get caught or killed at any point during the IMPERIAL PRISON, it kicks you all the way back to right after this point. Make sure you're prepared for the long haul when starting. --- 3.0.1 - HEADING THE PATH |==============================================================================| |``````````````````````````.o+ # +o-````````````````````````-o++os++++++++++++s| |``````````hhhhhy:s+++++++y-hh # o+/``````````````````````yhhhhh.y/...hhhh.y++h| |``````````mdddddo+```````h/ddd#ms++-`-------.````````````hmdddd:ddddodddd.y.-y| |``````````mddddh:+``////.h/ddd######+dddddmd+://///./////sso:::/dddd.dddd.y/o:| |`````++++.dddddh:+``h..ssh-ddddds``#:ddddddd+sdmddd-dddddddo```-dddd`....`y/+`| |````.yo:oo++++++o/+os````ssss-`````#.yyyyyyy/oyhhhy.dmmmddmo```.yyyy``````y/+`| |yshhhys/``hhhhhhh+so+++y:hmdd:`````#````````````-oyoddddddmo`.............y/+.| |s+dddy+/``mddddmdyy-```o+dmdd:`````#````````````:ys:sssyyss+oo//////+ssssss+oy| |s.:::-//``:+ssssyo/.///y-hmdd:`````#####`````://+ssssys+ssso:.``````.dddddmd+s| |s`````/s+++s+y-mddd-h:ssosy+.``````...+#`````s:sssssss/o:.:y+++++:``.ddddddd+s| |hoyyyyy/`````s.yyyy.h:mmddmo``````````:#+++++s.mmmmdmdoos+++++s.yyyy/mmmddmd+s| |s+ddddd/ssos/s.`````hodddddo```.yo+yhhh#`../sy-ssyysssss-.....h-dddd:ssssssy/s| |y+sssss/osy/oy.`````h:ddddmo```.+s/ymmd#y+ss+o+/oyssssssss////h-dddd.ddddddd+s| |y+sssssss:-:ss/////.h+ssssso/////s/yddd#y.mddd.`:oyddddddd``-/h`::::.dddddmd+s| |ysddddddd.`/dddmddd-h............o/yddd#####dd.`:+oddddddh.osys`````.ddddddd/s| |`/yyyyyyy.`:yhyyyyy.h````````+o++so+sosos+m#dd.sos++++o:``-dddd``/o++oo:```:os| |````.hhhhhs:soooooyo+`````-hhhhho/hhdhhhh.o###-h``ohhhhhhh-dddd`.+/`.hs:.../+`| |````.mddddy/+sddd+s/----``-ddddms+ddmmddd.```#+/``sdmmdddd-dddd-hs/-`////+y/o-| |////.dddddho+sdmd+/sss+so/+ssss:oosssss/o///-#.```sddddddd`:::o+o::h.////.h++y| |dddd`....../shdmd+sdddoo:osss:h-ddddddd/y-sy/#.```oddddddh````h-s``y.dddd.sy/s| |yhhy.s++++os/oyyy/sdddoo-hmdd:h.yyyhyyh/y.y``#####``yyyyys-s++s-s``y.dddd.y``s| |./osoy..sooooooy-+ydddoo:hdddoooo`.+oooos.y`````:#``ddddddoo`..-ssoo.ssyy.soos| |dddd.////.h+sssss/:///-o+///o/:/s+ddddddd.h:::::+#``dmdddd-o+ddmdd/`.dddd.dddd| |dddd.////+y/dddmd+:////y-```++---+ddddddd.-/ssshs#/.ssssssoo+ddmddo/.dddd.mddd| |./ssss....`/dddmd+s:.-ssooo+o:```+ddddddd.`/dddmd####......`+ddmdd/y.dddd.dddd| |`+dddy`````/dddmdys.`:ddddmys:```/yyyyhyy.`:yyyhyyy-#### s``/yyyyy:y.yyyh..s/`| |`:ooo/`````-ooooo:```.ooooo+++++++++++++++++++++++++o+ # ++++++++++o++++++++:`| |==============================================================================| --- 3.0.2 - IMPERIAL PRISON, P1 |==============================================================================| | | | EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE | | | |==============================================================================| --- 3.0.3 - IMPERIAL PRISON, P2 |==============================================================================| | | | EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE | | | |==============================================================================| --- 3.0.4 - LAPLACE WAS RIGHT Time for the rematch. Surprise surprise, you're still at an L-point, so all your timers will still be exhausted. What this really means is that things like snares, or even auto-ambushes, become much more effective. Note that a standard snare will take down the first phase without issue, but the next is way tougher. A snare at L3 with a maxed out length will do full damage through their exo, but you can also just repeatedly catch them in weaker ones. Don't get spotted or you're dead! --- 3.0.5 - IMPERIAL PRISON (ALTERED), P1 A couple more cutscenes, and now we're at the real hard part: |==============================================================================| || || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE CHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CA FLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OF BLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILA NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE L RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNA || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE N OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE I CACHE || |=========================================| || EXTERNAL RESOURCE NOT AVAILABLE |yyyyyy.`:yhyyyyy.h````````+oyyyyyy.`:yhyy| CACHE |`.hhhhhs:soooooyo+`````-hhhh`.hhhhhs:sooo| || EXTERNAL RESOURCE |`.mddddy/+sddd+s/----``-dddd`.mddddy/+sdd| OFFLINE CACHE |/.dddddho+sdmd+/sss+so/+ssss/.dddddho+sdm| || EXTE |d`....../shdmd+sdddoo:osss:hd`....../shdm| AVAILABLE IN OFFLINE CACHE |y.s++++os/oyyy/sdddoo-hmdd:hy.s++++os/oyy| N OFFLINE CACHE |soy.tsooooooy-+ydddoo:hdddoosoy..sooooooy| RESOURCE NOT AVAILABLE I |d./ts/.h+sssss/:///mm+///a/:d.////.h+ssss| NOT AVAILABLE IN OFFLINE |d.ts//+yhosssd+://mmmm``a++-d.///sssssddm| CACHE || |it's:honestly`a+miracle`anything`survived| EXTERNAL RESOURCE NOT AVAILABLE IN O |hmdhooonneeessssssd`.cllllllannthivvvvasd| CACHE || |hdddoosoy.. sss:hd`..lll`++- vad | || EXTERNAL RESOURCE |///o/:d./// sss:hd`...`l`++- ss:hd`...`| OFFLINE CACHE |=========================================| NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE VAILABLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT A TERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EX || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE FLINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OF URCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESO || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL RESOUR || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE LINE CACHE || EXTERNAL RESOURCE NOT AVAILABLE IN OFF RESOURCE NOT AVAILABLE IN OFFLINE CACHE || EXTERNAL || EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE BLE IN OFFLINE CACHE || EXTERNAL RESOURCE NOT AVAILA | EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE | | | |==============================================================================| --- 3.0.6 - IMPERIAL PRISON (ALTERED), P2 |==============================================================================| | | | EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE | | | |==============================================================================| -- 3.1 - COST OF FREEDOM From here, you should be able to find the exit tunnel. It's straight ahead, but cleverly hidden: if you turn your camera towards the sign on the left you should be able to see it in the corner (look for the small path of rock on the other side). There's only one person standing in the way. Once you have a clear shot, be ready to ensure it's lethal by starting off with a focus confirmation. |4.X========| | | | | | | | #### | | ###### | | == | |===========| - 4 - FINALE I was both angry and excited here, and I think you will be too, so now's a good time to take a step back. If you need to, maybe put the game down for a little bit, just take some time to collect yourself. ^.^ OK so now you need to harvest a sample from their fruitbodies. It's not as bad as it sounds, buuut it's pretty bad. The worst thing about this step is that you can't turn around without canceling the action, you have to do it all in one movement. Once it's done, you can finally leave the L-point and complete the OPS. -- 4.0 - HARBINGER --- 4.0.0 - WE HAVE REACHED THE BEAUTIFUL END OF THE WORLD The RECON for this section starts immediately after leaving (should be pretty clear why :p). Do a fly-by pass on your way from the station back to your operating base to queue up the first signal for processing, and then do the next three in backwards order (again, queuing each one up for processing right after it's been flagged as complete). This will minimize your exposure to the infected progenitor and reduce the chances of a late-stage infestation. If you do have to deal with flora, the lack of any established quarantines means you aren't limited in flight, but also that you have nowhere to go to treat it properly (this also means no more quarantine cafe ;_;). The safest way to deal with it is to eject anything that's been compromised. If you or a companion are directly infected, you can attempt to stave it off using any samples you've collected, but the cost is higher for each attempt you make. The RECON will automatically complete once all signals have been processed. --- 4.0.1 - WORLD OF NEW Managing the individual units in this OPS is a bit tricky: Even though in the default layout they're all next to each other, they don't count towards the sum total until you've assigned them to squads of 4 or more. This applies regardless of whether the fleets are in the same orbital range. The exception is if any fleet is directly next to your ship, it both counts and gets a bonus. It's tempting to use this bonus to make your own squad the largest, but keep in mind that any squad with only 4 units is basically guaranteed to be lost in the upcoming fight. If you hadn't been rushing through the SECOND RING, you should still have enough companions for a full sortie, which is actually the most important factor here. You don't *need* them, but there's so much going on that it feels so much more hectic if you've got even one empty slot. Once you've decided on your plan of attack, initiate the OPS. The best strategy I found here was similar to the RECON, to make wide sweeping passes rather than get in close. The AICs are going to be doing a lot of the heavy lifting here though, so as long as you set up your squads right, you don't need to get too flustered if you feel like you can't get any good hits in. It's unlikely you'll be delivering the final blow, so keep an eye out for the OPS complete notification and chatter from the squad that does. --- 4.0.3 - TWO CONSEQUENCES There's a nice long cutscene here showing the first consequence in great detail (notice that no one said your OPS would actually *work*). -- 4.1 - MIRROR WORLD The second consequence is the WHITE BLOOM, and it's time to enter the bloom. --- 4.1.0 - WHITE BLOOM [REMOVED] Focus on depleting her shields, but watch out for the acid behind them and the exploding poison gas. You'll probably need to do a lot of mid-fight healing. Don't be conservative with your resources anymore: this isn't technically the final boss, but she's definitely the final real combat challenge. ! UPDATE ! I've decided to take out my theory on the bloom itself. You can read about it in more detail [in my review](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!) if you'd like, but there are a couple other really interesting theories out there that took a completely different angle, and I'd rather not bias readers before they've had a chance to think about it on their own! --- 4.1.1 - A GLORIOUS END Almost there: this is the real final boss. Make your decision on how to deal with them, then exit through the burst bulb. Note that you'll be permanently locked out of this area once you continue. -- 4.2 - WELCOME HOME Congratulations, you did it!!!!!!! ^.^ Except.. you're not *quite* done! :p There's a lot of cutscenes up ahead, and then you're put into a semi-free roam state where you can go back to wandering the world. Mutational variance and individual quest line progression has a big impact on the specifics here, so be sure to explore! Some areas definitely worth revisiting: - The empty crater site - Shipyard (all the time-sensitive upgrades will be available again) - The collapsed SUN TOWER - ORBITAL 5194 - ORBITAL 1231 - ORBITAL AB - ORBITAL 15G90 - Refrigeration terminals on the core - HELVETOWN (if it still exists) - ORBITAL 54 - STANTON STATION - HINBSHAKE (and the main asteroid it's next to) - VTR - The field where you find Beloa - Bao Nanocytech HQ - Hie-Itan biolab - If and where the player did the "transfer" of Smiling Dan When you're ready for the credits roll, head back to your room, examine the bed, and confirm the terror's end. ||---|| ||---|| || M ||===========|| T || ||---|| T_(•^•)_T ||---|| .( ). |5.X========| | | | .##. | | ###### | | ######## | | == | | .==. | |===========| - 5 - CHEATS/EXPLOITS ! SPOILER WARNING ! A lot of these talk about SECOND RING content details: if you haven't played through it on your own yet, i **highly** recommend holding out on these until a second playthrough. -- 5.0 - EASIER SUN TOWER Traversing the stem of the SUN TOWER is the longest part of that RECON, so if you've got some abioglucose to spare and are willing to get a bit dirty, you can drastically shorten the walking distance (it's handy, but does cut out some of the climactic weight during the OPS as well). -- 5.1 - GOLDEN FOREVER RECON SKIP This is a pretty nice bug: All you need to unlock the OPS section is the station photo, and even though it's not visible until you take down the adversarial net during the RECON, it'll let you submit a photo of *where the station is* from any point in the game. There are probably a bunch of areas where you can get the photo, but the easiest seems to be during your errands for HELVETOWN: you make a couple trips through the teeth during this section, and if you line up your shot to include both ORBITAL AB and ORBITAL 238 while the sun is setting, it'll definitely count it. FUN FACT: This is actually one i stumbled into my first playthrough! I was taking a lot of photos just cause the skyscapes were so pretty, and was.. a little confused when i was able to complete the RECON without doing anything. i only realized it was a sequence break when i had to play it "properly" in another run where i was *trying* to go fast. -- 5.2 - INFINITE RESOURCES You can take advantage of ThetaCorp's (frankly ridiculous) high throughput/size ratio to manipulate prices in your favour early enough that you can stock up while everyone else is low and then sell it right back. So long as you don't enter the THIRD RING, you can repeat their contracts indefinitely if you find yourself running on empty. -- 5.3 - FURIOUS CHAMP Another GOLDEN EVER AFTER skip: you're supposed to lose the gladiator fight right at the beginning, but if you're *really* overpowered, you can actually take them all down before exhausting your timers and it'll just continue as if you've won the rematch, skipping everything inbetween. this isn't even remotely practical for a standard playthrough but it's not too hard to pull off on repeated runs ^.^ -- 5.4 - HACKING GAME SAVES Like most PSILOSOFT games from the past decade, MYCOTERROR ]|[ uses the organelles in the mycelium directly as a save-state mechanism, which means if you're using a setup with detachable hypha, you can just pull them out and manipulate values directly. I'll skip the detail since you can just check out Les's classic guide [here](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!), buuut will remind you: make sure to re-fasten everything when you're done putting them back in! It's easy to forget because they usually stick in pretty nice even without fasteners, but if one comes loose in the middle of play, it can corrupt your save permanently and the only way to continue playing is to revert to the last automatic solid-matter backup! (this ~definitely~ ~didn't~ happen to me during the IMPERIAL PRISON costing me 3 hours of lost progress,,,,, ,,;_;) Here are some of the relevant addresses you'll want: --- 5.4.0 - INVENTORY |==============================================================================| |-/:-----:/++//+-....-/ss+//+/:.````...-o:```````.....--.......................| |+/:..```..--:-/:...-++:-.`.-:+//::/:-:/.````..-:---:::--......................| |:::-----:::::::/:./o+/-` `.:ssso+/-//----:::--.``.````......--``:---.........| |::/::///::----:/y-/+:-.````./s+s+//+::----..``````...........:.`.:..--........| |`..-:/o+:-:://--o+/+/-````.:+s+y+//-..----....```...........-:-`-.`.--.--.....| |..://+:---::--:/os+::-```.:/++/s:::-----.....``............--:---.`..:::--.-..| |....-:://:----:/+://///://+/:.++--...``...``..----.........-----.```./----....| |...-::/+/-....//.-/+/////+o:.-o:.................`..............```.--:/:--...| |::-:-::-...-://-:/:-.```.://-//:/::-----...```.----............```.-//::--....| |---:--:::////-.-+/-` `.:/+/yo/-.-----:--..-----.................-:/:--......| |.-//:--...:----:+:.` `.-://s/.|==========|--...``................-::----:::::| |/:::.....://:/+ss:-````.--:o:.`| |..`.....................---...-..`.| |-.....-:://:/++os+-````..:o/.``| <-- |.----.........................```.`| |``.-:/-::-::++://+/---:-:+-````| |--..............................`.`| |+os+/:/+::::/.-+o+//+:-:/-...--|==========|..`.....--.`----...................| |s+/+++os//::-:/:-.-//://:-----...`````.............--``:..--..............-:::| |//::::+yo:::://-``.///:--::--.....``...............:-`.-`.--.............-----| |//-.--:+o/::::-:---/::--..-.....```...............-:-.-.`..------......---....| |+:` `.:+s/:/+o++/---.....-.`..`.----............------.``./::--..............| |o:` .:/o/::::----.....`.......---..............-.....```.:-::-..............| |+/-```.:/+:-.::---.................................-.````.-///:--.............| |so/----:/+-.:+:-.................-----...............``..-::---..........----.| |-/+/--:::--::-...`....---.......-.............`.........-...............-----:| |`.-///:-//:....---.....-.`````.................`......................--....``| |.--/-:/sso+++//:-............--...``...---......--------..................````| |////-..-...---::/:/-.-....---:----.---::-:----:::--..................`...`````| |+++-.`.`````....`./:.````.----.....``.--..```..````.......................----| |///+++/:------:::-/:-........----..--:-.` `...````:-.....................-:::-| |...---::::////+++/:::--..`````......::-` ``.`` `.--..`````................----| |`.````..--//:::-:/:://::::--.....--:-.`````````:/-.-....------...............`| |---.....-:://:::--:::--:::-://////:-..-:::--.-/+:-...---..```.--..........````| |oo+////::::::----:::::-::-:::::::::/:--...```..```````````````-:.-..---.......| |:////:-..--..````..`````.``........-.......-::---..---------..:/://///////::--| |==============================================================================| --- 5.4.1 - MISSION COMPLETE FLAGS |==============================================================================| |:----::.````..`.-----..-:/s+-.``.::--.--....:-.......-::-.........-...-......-| |-..---.```````..-::-----+++/-.`.`/o:--:/-......--......-:/:-.------------....-| |-...-...`````....-...`../++:::-..+++:-::/:.---..-----...-//////:-.......`.....| |.``...--```....-:.``...:///---:-./+::://-....---...:...--``.-...````````..-...| |.`..---.--.```.--.``.:/--:/...-::/+:--:+o/-.--..::-...-o.`.--...`..`..-----...| |`----....````....``.:+/:::/::--:/+o/:/-:/++/--:--:::-.-+:::----.`...---..-----| |-:-::--.-.``.--:.`-/+--...-.`..::/o+os/-:////:..`.--..-...`.``.-.--......---.`| |--:/:-.`.-.-//:-//-``.-.``.-``.-...:+o+:::::/:-.`...----`...---:/----..---:.``| |.--:--.`.`.-::-.::.-::--.-----::-..`-:/+/:-::::-....:-://-..:/-.+-........-:..| |......`..`:-.``.-/++:.``...-::-:/:.``-..--::+/++:://:/--::.`-:.-/:........-:-.| |.......-..:-``.-/o:`````.-/:-------.`.-`..-::::-.-++:.`-/:-`::-:::..........--| |`-//-..---:--::++-``..-::-..----:::::.:/-------.-//.` `-++-.-.-://............| |-//-``.::-.-:/-/:.`.-::-..``..:::-::--.++/:---::-:` `..:/-.--::/:...........`| |.:-```.::..--.`--../:---........-::::.../-::-:-.--......-/-`.--::-............| |---.``:/-``-..--..---......----``.:///:.-:..----::---....::``.``--............| |/:-..-//-.`../------..`....-.---.`.-://:-/-..---.--.......:.``-.--............| |/:::..-::.`.//----.............------://::/----..--.......---.-`..-...........| |+++/:.-:-``.:/:--................-/:.-:/:o+/--...--.........--- .`.``-........| |+/:---.`..`-:+-...............`...:/:.-/+:++----............-:``----.--.......| |-..::.``..-.:/-...................--/-//s://:................:.`..--..::......| |..-/.``..-:.`:-...................--::+/+:::+-..................:++/:://-.....| |.--:. `-.-.``:-...........-.......---/++-::/++-...............:--+++/:/:-.....| |`-:-``.-.:-``:-...................-:-:o:::-//++:..............--//::::--......| |.:-. .:.`-.`.:-.........--:.......-/:://-:-:/-:+:.............--::---.........| |.-.``/-``-.`-:-....................:-:-/:::::--//:..............|=====|......-| |..``:/``..`.:-.....................---::/+--/--://:.............| ^ |.......| |.` ./-`.-``-:-......................-..--//:-:-:/+::............| | |.......| |.``:/.`.``-:-.......................--..--------:++:-...........|=====|.......| |` ./:``...--................`.........-..--.-o/::/o.:-........................| |..::. `-.--............................--..--/:://+/-/-.......................| |---.``.----..............................-..-:-::::/+-/-......................| |..-````::-...................................--.-..-/:/+-.....................| |==============================================================================| Note that the order of the organelle storage here is always [BONUS]>OPS>RECON (yes i know it's backwards, it's because they're loaded in reverse order for some reason) --- 5.4.2 - PHOTOS |==============================================================================| | ` ``````..-....----...`+yhyhmddddmmmmmmmmmmhyhyhhhhhhyyyho/oosyhy+:sso| | |===========|.-:....---.-.-:oddddmmmmddmmmmmmmmdhhhyhhshhhyyyyyyssyhys::yys| | `| |`...``..-...//+smdddmmmmmdmmmmmmmmdhhhhssyyys+ossssossyys+oyyo| | `| |-------->|...`.``.``-++oddhmmdmmmmmmmmmmmdddhhhhhshhhhhhyyssss+oyyyyyyyy| | `| | |.``.`````/s+osddhddmhdhdmmmmmmdddhhhyhhhshyhhyyyysooyysssysyyy| | | V |````.```/hyoohhddddy+oyhdmmmmmmdddhyyssssyyyyssosyyyyysssssssy| | |===========|` ```..:yyssoooyyssys+ydhdmmdmdddhhhhs//-/ossssssooooosssssssy| | . ````````````./+syho+o+//:-+s+//+ssddddddhyyyss/:+oosssoo++:+oyyyoysssy| | ` `.:////:-..``-sooyh+/+yo+/-so-++/syddhddhyyyyyss+/--::/++oooyssooyyyyyy| | `:/+yysso++/::/:ss+ysoohdy++.::+sy:/hhhddhhhhyys/---.-:/++so++so+osyyyyyy| | :ososyss++:/+++/shho+sssdoo+s---++/-:shhhhhhhhhy/./o:-++//:+ooosssssyyyyys| | `:ohddhhyyso+/::::syhddho+sh+y+/+syy+:::oshhhhhhhhhy+//-::--:-++::::+/:osooss| |.ohmmmddhhyhysso+:/ydhdddho:/+o/yddsyo+o+ooyyhhhyyyyyyys-`.---..-/o+oo:-/os/ss| |hdmmmmdddhhhhyso/:/sdddddhds+:.:ssy++ooyys+++yssyyysssso+///:/+:.://:-:+oo++oo| |dmmNmddddddddhhhs+:+hyhmmmmmhs/::-:::yyyhhys+oso++++++//////://-.....--//:+/::| |dhmNddmmmmmmmdmmdhssysshyyhhddhhysyhy++ossysyso+/:--....--:::::::/::/:-:::-:++| |mdNmmmNNNNNmmmmmmddddhyssyyysyhhhyhyhhyyo////+//--//+//ossyosoo+++/://///+::/+| |mNNmmmmNNNNNNmmmmmmmdddmmddhyyhyhyyyyyhyysooo+/:/oyyysysossssssyyshyso+////:/:| |NNNNmmmmNmmmmmmNNNNmmmmmmmmmmmmmmmdmdddhhhyyyyyyyysyssyyo/osssss+ohhddyyo+////| |NNNNmmmddddhdmNNNNNNNmmmmNNNNmmmmmmmmmmdddhhhhyhhyyyyyyoss+sssyyysyssyyyhy+/:/| |mNNNNNmmmdhhdmmmmmmmmmmNNNNNmNmmmmmmmmdddhhhhhyyysyyyyssooooyssssosossyyhhso+:| |mNNNNNNNNNmmdddddhdhyddmmmmmmmmmdddddhhhhyysyyyssyyhyssos+++yyyysoosyhdddhhyy+| |mmNNNNNNNNNNNNNmdhhhdhddddddddhhhhhhhyyyyyssssssoohhysyys+/oyddddhyyhdddhhhyys| |mdmmNNNNNNNNNNNNmmNmmmdmmdddddhyyohhhhhhysyhhhyyyhhdddhhhyosshdddddhddddy/ssoo| |mNmdmmmmNNNNNNNNNNNNNNNNNNNNmmmso/+oysysydmmmhsyddhdddddhyyysydhhhddddhys::oo+| |mNNmhhhddymmNNNNNNNNNNNNNNNmNNNmy//ossshyhyyho++osshhshhysysyhddddhhhyys+o+ooo| |mmmmmdhhyyhsdmNNNmNNNNNNmmmmmmmmmyohhysysyy++ossysshhddhhhyyyhddhhyysooossosys| |dddmmmdmNmhssyhhyhdddmNmmmdyydddmddysshhyyhyhdddhddhhyyyyso+-:ssssoosoooyyhyys| |dddmmdddddydyhhsyoshhhhdhhyysyhhyysossyyyyyyyyyyyyysso+++syy+:/+ooysyyyyhysoo+| |dydmmmdhmmdhydmddhdyhssssyyysssossosssshyyhyyhhddhyyyyhyyyhyyssosyyhhyyyyso/++| |dhhdNNmmmmdmmNmmNmmdhohhshhyyyyyshdhhdddyhmmmddhhdddhdhyyo:+hyyhdddhhhysso+oos| |ddddmNmmmdmmmddmmmdhdhhysssyhmmmdddddmddmmmmmdhoss+yyso+o+/+yyyhdhhysoo+++s+oo| |yyyddhddmmNmdhhdhhdhdhhyyyyhshddddhddmmmmdhhyysshhoossssyyyyss+sssooooyyysoooo| |ooosyhmdhddmdddddhdhhyyhdhhhhhhhysssssyyssssssyhyyyhyooyyhyhhhyyssssy+yysossso| |:::osshhyho/+yddddddmddhdmdhyysoooooooyyyyhhyhhhhyhhhhyyyhhhhhyhyyssysooooy+so| |//::-+sssos/shhyhhyyhyyhhhysssyyyyysssysyyyyyyyyyyyhhyssyysyysyyssosoooso+//+o| |::/oo/:-///++oyyhhyhhhyhyhhyyyyyyyyyyssssssssyyssossyyssssyo+ooosssssso+:+o/+s| |y::oso+++/::--/oysyyhhhhhyysyshyhyyyysssyyyhyhyyysssyysyyosoooooosyysoo+./o+/:| |mdys/:-:++os+:--/+osysyyyyhyyyhhhhyysosyyhyyyyhhyyyysysyysssss++/+osssoso/++//| |NNNmdhs+///+++/.----/:/ososysyyyyyyss+yyyysyyyyyyhyyshysosooooo++oo+o+++/++//-| |MNNNNNmmdy+//:::/++:---://///o+oosoooossssoosossssyyssso++++++///////::://:---| |MMNNNNmNNNmdhhs++/::://::::::/+o++++/://+oo+ooo/ooso+++o+o+/++++::/-::-.--..-/| |NNNNNNNNNNNNNNNmmdhyoo+//:-:--::/+/:::///://++++sso+oo+++/::::::-----...-:+shy| |NNNNNNNNNNNNNNNNNmmmmmddddyys+///-.----:-:::///:::------..`...-...-:/+ooyhhddh| |NmNNNNNNNNmNmNNmmmmmmmdmmmmmmdmmdhyso/+o++///////::::-:::://++o//:/oshhhhdhhhh| |mmNmNNNNNNNNmNNmdmmmmdmmmdmmmmmmmmmddhdmmdddmdddhdhhhhdy:syyyysshhysoooyyyhyo/| |mmmmmmmdmNNddmmmmmdmmdmmmmmmmdmmmmmmmmmmmmdmmmdmdmddmddh/+yyohhyyyhssss+:ooss+| |==============================================================================| it's easy to identify this area, but it's using some form of compression internally. idk how to extract it in a viewable format, but i'm sure another fan will be able to figure this bit out! in the meantime, it's pretty cool just pushing raw data in here and seeing what it comes up with in-game ! UPDATE ! PSILOSOFT has shared info about the photo storage format [here](!EXTERNAL RESOURCE NOT AVAILABLE IN OFFLINE CACHE!), check it out if you want to get your photos out of the game! --- 5.4.3 - ORBITAL REFERENCES AND CONSTANTS |==============================================================================| |:----::.````..`.-----..-:/s+-.``.::--.--....:-.......-::-.........-...-......-| |-..---.```````..-::-----+++/-.`.`/o:--:/-......--......-:/:-.------------....-| |-...-...`````....-...`../++:::-..+++:-::/:.---..-----...-//////:-.......`.....| |.``...--```....-:.``...:///---:-./+::://-....---...:...--``.-...````````..-...| |.`..---.--.```.--.``.:/--:/...-::/+:--:+o/-.--..::-...-o.`.--...`..`..-----...| |`----....````....``.:+/:::/::--:/+o/:/-:/++/--:--:::-.-+:::----.`...---..-----| |-:-::--.-.``.--:.`-/+--...-.`..::/o+os/-:////:..`.--..-...`.``.-.--......---.`| |--:/:-.`.-.-//:-//-``.-.``.-``.-...:+o+:::::/:-.`...----`...---:/----..---:.``| |.--:--.`.`.-::-.::.-::--.-----::-..`-:/+/:-::::-....:-://-..:/-.+-........-:..| |......`..`:-.``.-/++:.``...-::-:/:.``-..--::+/++:://:/--::.`-:.-/:........-:-.| |.......-..:-``.-/o:`````.-/:-------.`.-`..-::::-.-++:.`-/:-`::-:::..........--| |`-//-..---:--::++-``..-::-..----:::::.:/-------.-//.` `-++-.-.-://............| |-//-``.::-.-:/-/:.`.-::-..``..:::-::--.++/:---::-:` `..:/-.--::/:...........`| |.:-```.::..--.`--../:---........-::::.../-::-:-.--......-/-`.--::-............| |---.``:/-``-..--..---......----``.:///:.-:..----::---....::``.``--............| |/:-..-//-.`../------..`....-.---.`.-://:-/-..---.--.......:.``-.--............| |/:::..-::.`.//----.............------://::/----..--.......---.-`..-...........| |+++/:.-:-``.:/:|====|............-/:.-:/:o+/--...--.........--- .`.``-........| |+/:---.`..`-:+-| |.........`...:/:.-/+:++----............-:``----.--.......| |-..::.``..-.:/-|<-- |.............--/-//s://:................:.`..--..::......| |..-/.``..-:.`:-| |.............--::+/+:::+-..................:++/:://-.....| |.--:. `-.-.``:-|====|.....-.......---/++-::/++-...............:--+++/:/:-.....| |`-:-``.-.:-``:-...................-:-:o:::-//++:..............--//::::--......| |.:-. .:.`-.`.:-.........--:.......-/:://-:-:/-:+:.............--::---.........| |.-.``/-``-.`-:-....................:-:-/:::::--//:...........................-| |..``:/``..`.:-.....................---::/+--/--://:...........................| |.` ./-`.-``-:-......................-..--//:-:-:/+::..........................| |.``:/.`.``-:-.......................--..--------:++:-.........................| |` ./:``...--................`.........-..--.-o/::/o.:-........................| |..::. `-.--............................--..--/:://+/-/-.......................| |---.``.----..............................-..-:-::::/+-/-......................| |..-````::-...................................--.-..-/:/+-.....................| |==============================================================================| --- 5.4.4 - BLACK BOXES |==============================================================================| |--::/-..```.:-:+:-...........................---+ysyo+ss+++:-/oo+o::-.........| |.::/.-.````--.+/-............................--:d+/sdo+so/-.-+o+o+::-.........| |`/++..````.--:+:-.............................-:ossys++o/--/+ooo+::--.........| |.:+/.```..--:o/-............................-.-:+://+o+o+/ossyyo//:--.........| |`:/+.``--.`./:::-..........................-------:+ooo++///+syss+/:--........| |.::/` .--``:..-:-....|======|.-..........-:::/oo+++++/+/:...-:+oss+//--.......| |`-:-``.:-`.-`.-::-...| | |........---:::::/+oso++oo/-` ```.:/os//:........| |-:::``-:-.:.`..----..| V |......--::::::::-:/+++ooo+:.``...-osso+/--.......| |-.-:.------.```.---..|======|....----...`..::///-..---:/+++++osso+/:--........| |.```---...-````.--------.......--........://o+:.` `-+o+oo+++/::--.......-..| |``.`:-...:-```.-/////////:---........--:::+ooo+:.```.-:+s++/++/---....-.......| |`.`.:-..:+.```-+s+//+++++++/:--.....---::////::+oo+++++oo////:--......--......| |.`.--..-//.``:ss++o++//+oooo+---...---://-.``.-/ooo///++/:----................| |-.--...:/.``-s+//-...`..-/+os/:-.....-:/:.````-+o+/:/++/---:-............`....| |-:-...-+/```++--.` ```.-//o::-.`````-/-````-/oo/////-.-:-..................-| |--.`..-s+``-y:::.````...-//-s++/:.`` `-.` `.-/+/:::-..---................`...| |-..`.-:s:``:s-+so++++o++++:-s/+o+:-` `.....-///---...--..............-....--.| |..``.-o+.``/+:://://osso+//:o:::++/-...--::::----...-:-............---::::-::-| |.``.-/+.``-o://-....-///oo/:o/::/++/+////--........-:---.--..---:----.....``..| |``.-//-``-+s/+/:.````.--/+:-+:..../oo+/::-..............-::----...`...`..````.| |..:+:-../oo/://+:-.`......:-:/-.-++:-.``.--.........`...-/:-.`````......` `.-| |.:/.`.-+o:/+::/++/:-:-:://:::/::oo/-` ``--....------:..-...........`````..-:-| |.:...-/://++:://+osso++sso//:/:://-.````.-:::----------....```..````..::::--..| |-...-/:://+o:::::/+:----:+so:::::/:.```.-:-....```...`...`````.`...---:-......| |.``.:--::://-..-/o/.````.:+o+-:-::-.``.-:/-..`````..........---------.........| |```.-:/-.`.-..`-:++.``` `.:/++:://++//+++:-.....``.......------...............| |``-/so/-..-/+::::+s:-.` `-/s+/:++::::/o+...............---......`............| |-/+so++///++s+//:-/+/:.``.-://::-.```.-://-...................................| |:://///::/++so:::://o+/:::::/:.` ``---o:..-.................................| |==============================================================================| --- 5.4.5 - AIC |==============================================================================| |-....--.-.```-:-.``-- `...-..`..``...:/...--.``.---------::-.``.-.`.://:...-.| |/:://:::::--.-//+++:.```..--.``.`----`.....---.-:-..-::-..-//.`..-``.-://::-..| |-....-:/oo+/:--::/:--::---..-...-/:-.`..`.::--.---://os:--:--.---:-.``::.--.`.| |`...-::/-----:::-:-.........` `..``.....`-:+:.`...`..-::-:/:/:--::+/--:.`....:| |.-:++:-----..-.``.--:-...`````./-.``--...:--.---::-`.-.....``:/---..//-`.-.-:-| |so+:...--::-.-..`..```...`..```..``|===|-.--::...-----.```.````.---/oo:-..--.`| |+//+///:...--::-::-.`.-:.......-...| |----....--.`````...--``....:::-:--++:.| |-....--:/:---::://-.--::--.....::..| X |------:--:/:...-::/o:--...-.-:-..-/+--| | ` ``.-.`.-..::....:::------.--..| |......-:::/sssoo+:/+-::-----:::/-.:/`.| |`````..-:-..---/-.......`..```-:/--|===|-:--..:-.----+oo+:.-----:---:/://:---.| |---:://:-...-:-/:::----:-.`..-:--//--:::::--``....-:-..::-.``.-+o++//oooso++s-| |++//::-...-::-.-:////:----::------::--...---. `--..:-.`.-::::/+//--....-::--/:| |---...`.:+/----:::/:-...`.:::-..`````..`..-:-``......`.---:::--------...-:..--| |-.``.://:--.```.-:+/---:::+:...-://:-.``-///:/:--.......--..``.----..----:-..-| |---//:----..`.`.-::--...-.:...-:-....-::/:....-:--.`.`...-...`.`...--...-://:-| |/++----:-://-...--```......``.:-````-:.`.-//:.--.....`...`....`.```...---:--::| |o/:://+++/s/..`.:-``.-....````-.--..---..-:++:-..----..-...-..`......`.-::.:/:| |--:/++:--+++-..:+:....`... `-/:---://:.`.-://:--.............-.--........--//| |--..-..--/---..--.```.-::-`.---//so+///:.``.-.`.--:--------::-...--....----:-/| |os+:.-..--.```....``..:++-.`.``..--```...-::-.```...-:-..-:::::-.......----::-| |../o+/::...``.-...``.-.-/:---```..::..-....--:-........--/--...:-..--..---.--:| |---.........-//-..`..----::::.```-:+:.`.---.`.-/:--..--:/---.``.::-.....-....:| |s/-....`.-::-...-..-//:--::::-.``.---:-..::-...-::---::-.----..``-:/:---..-::+| |/s:---..-:-````-::::-......-:-:-..../y::-:/:-...-/----.-...--.-.``..---::---..| |::--...:--. ``-:oo:---....`...--:::-++-..-++-....:--..-/-..-.....```.........`| |``````---.```.:/:--.---::--::///++:..-/.``./-...-/-:-..-...........``.......--| |.....----```.-......```.-:+so+:-.-/--.-..`.::...-::::----...........``....----| |============================================================================== For some reason, most AIC-RP states can be edited and seen in-game (as long as your hypha support live redirects), but a lot of them won't show up in the GCA until it's been reset (e.g. on station transfers). More coming soon! |6.X========| | .####. | | ###### | | ######## | | ..==.. | | == | | .==. | |===========| - 6 - CREDITS - huge shout-out to Les for the original guide on mycelium save states - thanks to the folks over at the MYCOTERROR fan community for the updated maps - thanks to my buddy Gwyncym at the studio for getting me a press copy, and for generally being a fun gal pal - and ofc the biggest thanks goes to PSILOSOFT for making MYCOTERROR!!!! (:oo) - and thanks too to anyone out there reading this, you're a close second! -- 6.0 - BREAKING THE FOURTH WALL Written by Sean S. LeBlanc for [Speculation Jam](https://itch.io/jam/speculation-jam). --- 6.0.1 - IMAGE SOURCE CREDITS - Morelasci - Peter G. Werner - CC BY 3.0 - Ganoderma lingzhi - Sheng H. Wu, Y. Cao & Y.C. Dai - CC BY-SA 3.0 - Tikroji pintis (Fomes fomentarius) - Algirdas - PD