Klik & Play, being a 1994 release, was developed back in the Windows 3.1 era. This means that it is a 16-bit application. With Windows 95, there was backward compatibility with 16-bit applications in the new 32-bit environment, so for many years, Klik & Play ran happily (most of the time, anyway). However, we are now facing a transition to 64-bit. The 16-bit capability is still available on 64-bit x86 processors - you can thank AMD for that. However, 64-bit versions of Windows do not include the Virtual DOS machine needed to run 16-bit applications. So effectively, no Klik & Play.
Fear not, however, for you can still use your beloved Klik & Play. Documented here are several ways to get Klik & Play back.
Todo. Let me boot into Windows first.
Wine is capable of running 16-bit applications to some extent, even when running on the x86_64 architecture. Klik & Play runs, but crashes out or displays an error about memory when any attempt is made by Klik & Play to display the game screen. This happens when attempting to open the Frame Editor and when launching finished games. This error might provide some insight:
err:dc:CreateDCW no driver found for L"DIB"
Wine, by default, does not include a DIB engine (which plays a role in updating graphics to the screen in some programs). Further investigation is necessary, but may yield positive results.