So... I want to use the MMF2 Flash exporter to port Zambonis to Flash.
I originally structured the conversation engine to play external .ogg files in a convoluted way that basically generates the filename of the sound file to play for a line of dialog at runtime.
Is there an quick way to refactor this subsystem for the Flash exporter without, say, adding every line of dialogue into the game manually and creating a separate event for each sound?
(And for another game, it looks like there's little chance of Cellosoft's Text Blitter extension being Flash-compatible in the future, so without upgrading to Pro I'd need to fake it with active objects?)