A one-button, four-player grapple pogo racing game.
So while at GDC I heard a story about this game. Apparently, while he was making it (at GDC), a "usability guru" came up and started talking to him about it. His suggestion: Use fewer keys. It's too complicated to use all ten numbers to denote points on the screen; people will get confused.
So of course upon hearing this well-meaning but obviously misguided advice, I decided to make One-Button GIRP.
Hold in the space bar to gather strength, release to launch yourself in the air. You grab handholds automatically, assuming you're not moving too fast to grab onto it. (In practice this means your "jumps" have to be pretty carefully calibrated.)
Sound effects by Daphny.
A game where you take control of a white object by pressing space button. Avoid the black, round objects!
A simple one-button, two-player fighting game, inspired by the multiplayer minigames from the original WarioWare where two players could play simultaneously on the same Gameboy.
JumpFight your opponent into submission! Press "Z" to jump as Player One, "M" to jump as Player Two. Each player has three health, and loses health when hit by the opponent. Attack your opponent by running into them harder than they run into you!
Push the X button over and over to simulate tugging on the rope that operates the portcullis. Let in your countrymen! Don't go too fast or you'll lose stamina. Don't let it hold too long in one place, or it'll fall! And if you don't have enough stamina, you won't be able to catch it!
(This game is kind of broken, and I can't figure out how to fix the bug: If you jam on X forever, the portcullis will stay up, and it's not supposed to do that. Honor system?)
After an hour away, the problem occurred to me and I fixed it. Is this cheating? Kind of! But it's kind of actually a playable game now.
(Legacy broken version included.)