alphabet prototype
by nikki whom bee
ATTENTION: the audio in this prototype can be loud, so I recommend turning your volume down before playing, to avoid being startled. also, the graphics may be hard on your eyes, so please quit if it's causing you any irritation.
this was an experimental prototype I made 3 years ago meant to try a few different things at once. possibly the most interesting to me, and unfortunately the biggest issue, was using a generative sound extension, by Looki, that I found on a Clickteam forum somewhere. it works great and can make some really wild audio pieces with little effort. unfortunately, it seems to *only* work in Clickteam's editor itself. the game crashes if I try to build it as an exe. so, this version of the game has pre-compiled sound effects that I think are good.
if you are interested in seeing what the generated audio can be like, and own a copy of Clickteam Fusion 2.5, check out the "dev version" folder included here!
INSTRUCTIONS:
- launch "_.exe"
- you don't have to do anything at the intro, but you could try
- once the prototype has begun, move with the arrow keys or wasd
- you can resize the window by the maximize button or dragging an edge
- finish the prototype by demonstrating mastery of language
- upon reaching a finished state, the prototype will close automatically
- you can also press Escape to quit early
CREDITS:
Code: me
Graphics: Clickteam
Extensions Used:
Named Variable Object by z33z
Sound Generator by Looki
Sound Player by Looki
SFX: made from Sound Generator, edited in Audacity
Music: a midi I processed in OpenMPT, I don't remember what it was though
This project was *technically* made for a brief at University but I was able to convince them to allow me to deviate from the brief and prototype a game I wanna make in the future. This is also the first game I've ever made, like, ever.
This ran over. I started at 4, when I was supposed to start ("started" loosely, I sat around being fucked up for half an hour) but instead of finishing at 6 I finished at 8. Oh well!
This is a prototype for a more complicated game I'm planning to make and name The Nervous System. In its current form, it's basically a slightly weird form of Snake.
Mac and Windows versions included. My score was 25.
EDIT: PS, source code https://bitbucket.org/runhello/nervous
Left click to potion. Right click to trigger. Get gold. Rock on.
All I got done is a one-screen prototype. The final thing would involve a multi-screen base that you disable, then enter inside.
There are three shot sizes. When shots of the same size collide they create a bigger shot.