arcade

Alchiggins's picture

Monster Truck Power Fantasy (for Stranger)

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Merry Klikmas, Stranger! I only had the past week to work on this, so I wasn't able to meet the entire prompt. What I have been able to provide is a very large monster truck and large things for it to run over, as well as some sharp things for it to avoid, and a monster truck-themed song.

Windows only. Extract the .zip, yadda yadda, game itself should be self-explanatory. Hope ya like it!

EDIT: Just replaced this with an updated version - bug fixes, difficulty tweaks (more forgiving and fair overall), and some graphical improvements (truck shaking, building variety)

EDIT 2: Updated the game again, fixed a bug and added subtitle support

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everythingstaken's picture

StabFrame

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Short action/arcade/high-score game.

Inspired by the appropriation of African American culture in the witch house genre of electronic music. Fighting games/90's Capcom games take the place of trap music and action/arcade takes the place of electronic/house music.

The Mac and PC versions are different as the PC version has a paste to background effect.

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mkapolk's picture

I never liked this game

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snood or znork or plape or w/e it was called. the character is really cute though

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ihavefivehat's picture

Static

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wow, this is the most 'video gamey' video game I've ever made. you can shoot things and even get scored in a way that corresponds logically to your in-game performance. feels weird & icky. I like doom a lot. anyway, I made it for the global game jam.

music:

Running - "Right Lane Leaving"

Alesia Cosmos - "So Far"

Chrome - "You've Been Duplicated"

Royal Trux - "Funky Son"

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Witchfender

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Created for everythingstaken
(theme was: halloween on christmas, arcade, vegan etc)

Defend your pumpkin patch from .. whatever those things are
(you get extra points for rescuing a pumpkin but unlike defender, or real life pumpkins, you can let them fall safely on their own)

Web version supports online hi-scores (but due to the mysterious ways of flash it sometimes doesn't work, then its local)

Author: 
Surprise Yoga Bandits
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Lynx's picture

BLINK ZZT

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Follow in-game instructions for help.

A quick finger twitch style game made in Zzt.

Submit high scores in discussion board.

Zzt and custom icon included

Download DosBox to run

Author: 
Lynx
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everythingstaken's picture

The Great Pumpkin

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I used to grow pumpkins when I lived in Ohio.
I've started to grow squash again recently.

Included are various samples and references.
Based on a mechanic my buddy made.

Update!
I made an arcade supported version so two people could play it together somehow and it's slightly rebalanced. I think it's better, but I'm still including the old game in there.

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DOG GONE BIG!

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Dog Gone Big is about a dog that keeps growing! He's a polite dog, though, and doesn't want to bump into anyone. If you bump into any people, the game is over!

Run to pause your growth, bark to make people turn the other way, and eat hot dogs to shrink back down!

How many hot dogs you eat is also the score.

Outside of the game is a tale of two friends who grow up together, and then grow apart.

Arrow keys to move
X to bark
Z and an arrow key to run

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CharlieVermin's picture

Mephimorphosis

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It was a normal day until you were kidnapped by some mysterious scientists who were intent on testing metamorphosis-inducing substances on you. After you drank one of these unknown liquids while trying to escape your captors, you found yourself transformed into a large skunk and started to have some weird ideas...



Toilet humor warning: game may be unsuitable (or suitable) for all audiences.

Mephimorphosis is a weird arcade-y action game where your goal is to defeat all the enemies on 5 varied levels. For your newly discovered skunk form, the people can't pose much threat, but they run away quickly and the time runs out!

Main features:
- All graphics made from scratch.
- Five different locations and a story intro / tutorial.
- Combo and scoring system that makes the game addicting.



Instructions and tips:
The level ends after defeating all enemies or running out of time. You can also destroy property (potted plants and screens) to get more points or increase your combo. You combo increases when you hit two targets within three seconds (the time it takes for the combo meter to fade out). The bonus score significantly increases with longer combos. The score values are:

Enemy defeated: 20 points.
Thing destroyed: 10 points.
Time left: 30 points per second.
Combo bonus: 20 to 1500 points.

Good luck!

What next?
The game was originally going to be bigger and longer. The current content was supposed to be just one of the game modes. That's why there's no further plot after the tutorial. But after playing what I made so far, I decided that it's too fun to keep for myself. And other people liked it too. I may continue it at some point, with more levels and more sophisticated gameplay... so far, you have this. Enjoy!

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