This is a brief examination of the idea that Metroid II's unique ratio of player-character size to screen size is the key to its sinister, ominous mood.
Pilot the robot through the cavern of ceaseless horrors. Jump carefully to avoid the spikes.
Z - Jump
Left arrow - Trundle left
Right arrow - Trundle right
Comments
This form factor was
This form factor was especially prevalent in some ports to gameboy, like Mega Man, and the Mario: 6 Gold Coins...
A lot of early Sonic
A lot of early Sonic fangames were like this, too. 320x200 screen size, but the Platform Movement was set to be _ridiculously_ fast (you had to, otherwise the Running animation wouldn't play).
Hm
I like the art style... I can't get past the 2nd switchback though, I keep dying on the spikes.
I kept making up my own
I kept making up my own sound effects as I played this.
usually "OW!"
Your games are great, but I
Your games are great, but I tend to die repeatedly and barely ever reach the end (this game's no exception). I wish this weren't the case.
F5 and F6 are your
F5 and F6 are your friend.
Oh, wait, damn. I said that out loud. Now L will remove the ability to use those keys in all of his future games.
Hooray, I reached the end
Hooray, I reached the end thanks to your comment!
It's a shame that doesn't work for Aorta of Time...
Not being
able to beat Aorta of Time is actually a good thing.