Hello all,
I am Francois Lionet from Clickteam. You might know me indirectly, as I am, with Yves Lamoureux, the author of Klik'n Play , published by Europress software in the UK, and by Maxis in the US, in the 90s. I am also the author with Yves of The Games Factory and Multimedia Fusion.
I went to the glorious trainwrecks booth at the GDC, and liked what I saw.
OK, you are using a version of Knp that is supposed to be for schools only, but we dont mind. And it must be a pain to install on nowadays machines.
If someone from the association could contact me, that would be cool, I have some propositions to do.
Please keep up the good work, and most of all, keep having fun making games. Making games have become a serious business these last years, it is good to see people that do not take it so seriously.
Francois
Thank You
I would like to express my heartfelt thanks for creating Klik & Play. No other piece of software ever had the kind of impact that your delightful little game making application had on my life. I got my first start in programming using AmiBasic on an old Amiga, but Klik & Play was the first "Programming system" that really felt like I could make something great with it. Klik & Play gave me an incredible head start in so many skills related to programming. I learned about planning when I wrote pages and pages of notes on ways to move objects by X and Y coordinates. I learned how to keep the behavior of complex systems in my head, and how to go about modifying those systems. I learned the concept of "debugging" by analyzing what I'd written and imagining program flow. Without Klik & Play, I wouldn't be the person I am today.
Thank you and Yves so very, very much.
You're awesome!
Mr Lionet,
You, sir, have raised an entire generation of programmers, beginning with STOS/AMOS and then continuing with Klik'n Play and all the other cool stuff you've developed all those years. While I haven't used any of your tools, I know of many people that did and were inspired to create games using them or move on to more powerful stuff.
Look down at your legacy and feel proud of it! Thanks for all your hard work!
GGN/KÜA software productions/[url="http://alive.atari.org"]Alive[/url]/[url="http://paradize.atari.org"]Paradize[/url]/[url="http://dbug.atari.org"]D-BUG[/url]/[url="http://reboot.atari.org"]Reboot[/url]
Thank you so much!
While I was never a KnP guy, I grew up with STOS and AMOS. While I started programming earlier on my ZX Spectrum, it was STOS that really gave me the tools to make little things that seemed more like "real games". My favorite creation was a football match simulator - I had little talking heads commentating, and semi-random text that would say things like "Oooh, what a scorcher of a goal!" or "Ohh, that was a near miss!". Every week I used it to predict whether Leeds United would win their match. I maaaaay have put a bias in the code to make sure that they usually did.
Later I dabbled with Click n Create to make screensavers for my failed attempt at a children's edutainment software company and was delighted to find out its heritage.
Again, thank you so much for giving dreamers a chance.
Hello! Nice to see you
Hello! Nice to see you here!
I've wanted to make games for as long as I could remember. When I was around age 9 I finally discovered a shareware demo of Klik & Play on my Maxis SimTown CD. I had never seen anything like it before. Needless to say, it left a pretty big impact on me.
I went online looking for someone who was selling Klik & Play. I searched through AltaVista and Ask Jeeves (this was before Google became super-popular) but couldn't find anything except Klik & Play fansites. I think we even placed a classified in the local paper asking if anyone had this elusive and mysterious program and was willing to sell it to us - hah! No luck of course, so I ended up using the shareware version, which wouldn't let you save or use the Event Editor or Storyboard Editor. I came up with creative workarounds for these situations, such as keeping Klik & Play open forever just to keep the game "saved", and importing lives/score objects from the example games to get those indicators into my own game because the demo wouldn't let you add them by normal means.
I eventually discovered that Clickteam.com was selling Klik & Play, which confused me because I had associated the product with Maxis and Europress Software. Who was this mysterious Clickteam and what were they doing selling this product? Soon I realized that, yes, this was the real deal and not some other random company, so I went and purchased Klik & Play for $15. I had no idea how to actually obtain the program though, since all I got was a registration code through email and the concept of digital distribution was totally alien to me at the time. So still no Klik & Play.
Then I discovered The Games Factory, this mysterious sequel to Klik & Play that apparently allowed you to create scrolling games whereas Klik & Play couldn't. So I bought it for $30 and this time actually did end up obtaining the program since I now knew how digital distribution worked.
I made pretty good use of TGF. I used it to create numerous things, ranging from gameplay experiments to multiplayer battle games to attempts at full-length single-player games (which didn't really get anywhere). I also discovered that game-making was a good way to socialize. I introduced my best friend to TGF and soon enough we used it to make games together.
These days I use MMF2 when I want to do something quick. Now that I know how to program I wouldn't use it for any serious work, but it's nice for prototyping and non-serious stuff, and just having fun, really.
Some suggestions for future versions:
TGF marked the introduction of specifically-integrated Windows objects like common controls (not so bad) and various video formats (evil). This trend continued with MMF where you guys included even more Windows-specific objects. I'd like to see you guys cut back on this a little bit. Instead of, say, a DirectShow object, have an Ogg Theora/Ogg Vorbis object that plays audio/video through software rather than rooting itself into a dependency on the Windows operating system.
I stopped using Windows as my main OS a little over a year ago because I wanted more control over my system and I was getting tired of Microsoft's uninformed design decisions (a view which I feel has become more and more justified over the years - Windows 8 Metro anyone?). Anything you can do software-side and in a platform-agnostic manner will make my life using Wine a lot easier.
I must say that I _am_ glad that you guys decided not to go the Game Maker route when rewriting the audio subsystem. Game Maker 6 makes _very_ strange use of various rooted-in-Windows APIs, including both Windows Media Player and DirectSound 8 and in order for Game Maker's sound to work correctly in Wine I have to launch programs a special way - and even when I do this I get some pretty heavy audio lag. Your audio subsystem, on the other hand, is completely software-based and actually works correctly under Wine, and for that I am thankful. It still has a few minor issues (namely, playing a sound and trying to set an initial lower volume doesn't always work) but these pertain to all platforms and it's way better than the system you had for TGF1 through MMF 1.5 (which broke on multicore systems), AND its build quality is superior to Game Maker's.
Also, while I can tolerate some drag 'n' drop, there is a point where I feel that the mouse moving/clicking and pop-up dialog navigation gets to be a little too much. I think right now the easiest and most effective step you can take to alleviate this somewhat is to merge all the action's expressions into a single pop-up dialog rather than a separate dialog for each one. I've used a few extensions (such as the box2d extension) where many actions require a lot of expressions - and surfing through the dialogs to get to the expression I want is annoying, and I sometimes press Enter past the one I want to adjust.
Another place where you could improve workflow is allowing the negation of conditions such as "Object is (in)visible" and "Object flag is on/off" where both the condition and its opposite exist explicitly. I think it would be much easier to have "Negate" switch the condition to its opposite rather than forcing me to recreate the condition.
Overall though I've had a lot of fun using Klik as it's helped me further establish an interest in computer science and it even made me take math more seriously as a school subject - hah! Keep it up.
this is just beautiful!
I love to see that Francois has a great sense of humour. Overall I love KNP. I remember when I got the DEMO of it in 1994 and the program was sold out VERY quickly so I was desperately trying to find a copy of KNP until like 2000 or something when I found the school version.
All I had in those 6 years was the DEMO that lets you create only ONE frame and the step by step editor. I had a PAC MAN game someone had made with 99 frames where I had just removed all the graphics so I had a "blank template" for making my own games.
Anyways to make a very long story short: It was 1994 and I dreamed of getting KNP - I dreamed of making games ONE FINE DAY and I said : IF I get this software I WILL make games with it.
Now it's 2012 - I am no longer a little boy but here I am- still doing what I already did back in 1994. Did I improve a single bit? Probably not (and I am glad people don't judge me for that on glorious trainwrecks) but HELL it's just SO MUCH FUN TO MAKE GAMES WITH THIS SOFTWARE :)
i've also used KNP since
i've also used KNP since 1994
50fps 640x480 on a 486 was amazing.
Thanks for co-creating
Thanks for co-creating software that became a true obsession of mine and for all the memories it gave me.
Thank You!
Klik & Play is pretty much what inspired me to learn to program, and to create games. I've even still got a copy of the old disc because i'm sentimental like that. Thank you for creating such amazing software!
epic
i still have my big ass box of TGF which is REALLY big and the stylish box of MMF 1 which is VERY VERY sexy. just look at how sexy the mmf 1 box is. they don't do epic boxes like this anymore. software used to be so great. nowadays its just a lame DVD in a tiny case and you are like "wow thats all?" not even a booklet or stuff.
Thanks all
Hello all!
Thanks for your nice comments.
I was amazed to see at the GDC how many people came to us and said that the beginning of their passion in game making was due to K&P.
I have posted some interesting stuff on the K&P Facebook page : http://www.facebook.com/groups/349814071729102/350759354967907/
I have some more to come.
Francois
Thank You For Creating KNP Software ;)
Hi all,
I still create games with KNP and still have full version copy of it. Which i would soon be uploading to my knp game fan site which i would launch soon. Let me know if anyone needs a copy of games i have created.
Thanks once again.
A KnP fansite? Doooo eeeeet.
A KnP fansite? Doooo eeeeet.
Thank you so much for Klik n Play
Thank you for making Klik n Play. It gave me lots of enjoyment when I was still in school. I used it to make an adventure game (that got me a voice role in someone else's adventure game made with The Games Factory). :)
I also used Klik n Play to make animations for class projects too. My French teacher loved my Klik n Play animations so much, she invited the principal and other teachers down to watch them. :D
Klik n Play (and The Games Factory in a round-a-bout way) definitely is a very fond memory of my childhood. I can't say it enough. Thanks so much for the fun. :)
I'm curious about those
I'm curious about those propositions
There's a coupon code for
There's a coupon code for $20 off any Clickteam product sitting in the tools thread. So if you ever wanted TGF2 for $40, now is your chance.