Elder Panacheman performs his world famous "Roller" Act.

clyde's picture
elderpanache.png
Game File (Linux): 
Game File (Mac): 
Game File: 

Made for the first week of ,a href="https://www.idlethumbs.net/forums/topic/11042-wizard-academy-weekly-gamedev-study-group/">Wizard Academy where we are going through beginner Unity tutorials. I wanted to take the opportunity to use what I've learned on Glorious Trainwrecks.

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An event

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Son of a dolphin's picture

i never knew i was a

i never knew i was a professional, but apparently that is what i am

fortunepalace's picture

truly,

the greatest show on earth

Blueberry Soft's picture

Definitely the best version

Definitely the best version of the rollerball tutorial!

The music then the annoucer put a big smile on my face :D

clyde's picture

The"Space-shooter" tutorial

The"Space-shooter" tutorial is this week's assignment and I'm excited to see how I jazz that one up. Currently, I have no idea.

I was really surprised that soud wasn't included in The "Roll-A-Ball" tutorial. Sounds are such an early part of my development-process now; they are really useful debug-alarms and they make the game so much more enjoyable to test for me.

Blueberry Soft's picture

Yeah, you'd think that why

Yeah, you'd think that while you're teaching about OnCOllisionEnter you'd chuck some sound info in there.

I always forget about sound effects in Unity too though ... maybe I've never actually used any. I was goign to make the boxes in EDF make sounds but then I forgot. I spent a lot of time looking through videos to rip a cleanish version of the effect I wanted too D:

The space shooter is a 2-D one right? Maybe just take some photos or go through old book scans again? Shooters are as much about avoiding bullets as they are about shooting them, maybe that's a helpful place to start?

everythingstaken's picture

lol

I'm guessing there's no way to get injured?

clyde's picture

I didn't script a way to get

I didn't script a way to get injured in.

everythingstaken's picture

It's just funny

that it warns you about something that never happens. I had to play it several times trying to injure myself before I realized I couldn't die and there was no real obstacle. Strange experience.

clyde's picture

I've always been more

I've always been more attracted to golf-esque scoring systems where points are accumulated fuck-ups. The opposite of Skinner-box style greed is a perpetual sense of loss-aversion. Since the unity tutorial included implementation of an accumulatory scoring system, I figured I'd go with this context as a compromise.

mkapolk's picture

a capella sound effects are

a capella sound effects are my favorite, and the build up to lights up is a really fun & tense moment. before the lights come up, you can kind of see the silhouettes of yourself and the blocks, and you know the blocks are pick-uppables, and your goal is to pick them up, but they're also your tricks, and there's no point to performing tricks in the dark, but it's not like the game really scolds you for it. it points to an idea that might be cool to explore more (this game is a bit too short for the idea to really sink in), that idea of "performing": that you can go through the actions by rote, or you can do them with Panache

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