Pretty much what the thumbnail says, I do a monthly gallery exhibit but I'm so far behind so I forced myself to get to a decent point to publish a somewhat-close to complete version of it tonight.
I gotta test it with non-WASD experienced people. If anyone has any feedback, regardless of your experience with WASD, I'd gladly listen!
Here's what I'm planning on making/improving:
Meta:
• A video of the walkthrough. An inset screen of my keyboard as I did the walkthrough.
Overall:
• A key press that toggles the in-game text.
• Adjust Directional Lighting.
Scene 1:
• Figure out how to make a different music track play for each time a key is held down (W makes one beat, A makes another, etc.) that sort of blends with the 4/4 beat.
Scene 2:
• Another text message, probably not about mouse sensitivity because I don't know how to offer that option lol
Scene 3:
• Maybe make put more decoration? I do want to make it plain for clarity reasons, but is it too plain?
Scene 4:
• I feel like there's something missing, but not sure yet.
• Have the capsule under the hat/tree lead you to a Scene 5.
Scene 5:
• Make a scene 5 that either:
- Makes you feel like your player (the Unity capsule) is just one of many players
- A hell for the capsule (irritating noises and visuals)
- A bunch of capsules fall onto you
- Control a bunch of other capsules as well as yourself and you're all stuck
- Has text that discusses walking sims and that a goal/end state is not needed and I don't like guns lol (might go in Scene 4 where you walk around a boring white walkway)
Also, the next show is an open invitation, I made a post in the forums: https://www.glorioustrainwrecks.com/node/10720
Comments
Well, have you shown it to
Well, have you shown it to anyone who isn't familiar with WASD yet? I'm curious to know if it helped them. I started pressing "D" as soon as I saw that prompt on the first level and it sent me off the side :(
west african software
i did! she played it front of our (indie-game focused!) class. she also did the same thing. i think the solution would be to add text to say keep holding 'w' until you can't go any further, because restructuring it will feel too daunting.
there was also feedback suggesting better rewards, use triggers for text, put in a mechanic for the left mouse button... basically, so much work that i haven't touched it since i did this version. i'm focusing on the hourse show right now but will get back to this afterwards!
and yeah, i do gotta playtest with more non-WASD-users! seems like this needs to be a continually-evolving thing.
thank you!