Knytt Stories - Floating Island Park

atuun's picture
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My chunk of Knyttiness for the collab. Not super inspired and I'm not super happy with it, but...eh. That's where I am right now. Might have more time to revisit it in the near future. The music turned out good though I think.

Rooms: ~105 unique rooms (not counting empty sky rooms and stuff)
Starting Powers: Run, High Jump
Acquired Powers: Climb, Ghost Eye
Artifacts: blue artifacts 3 to 5, inclusive

Uses 2 tilesets by Davide "Imaddo" Lumacowic

Made For: 
An event

Comments

Vegetal Gibber's picture

That was pretty good, and

That was pretty good, and with lots of screens to explore! The idea of having Juni run through the background was brilliant. I also liked the "glass tint" effect in the firewatch tower and the detailed backgrounds in the grey forest area.

I did find quite a few SGEs and inconsistencies here and there, though. I assume some of them are due to the tilesets not having appropriate tiles for thin ledges, but I also spotted non-matching background tiles in the grey forest area (e.g. x1024y985 has both grey and black tiles mixed up) and floors/walls with missing borders (the ground on the left in your screenshot). Also, it felt very weird meeting normal-sized creatures and knytts while still running through the background. I think these could be replaced with simple scaled-down tiles instead of fully animated OCOs.

Other minor issues I ran into:

* x1035y981: It's possible to become stuck on the small area to the right of the artifact if you don't have the climb power-up at that moment. I had to resort to pressing CTRL+R to get out.

* x1027y981: The ground isn't at the same height as the screen to the left. It's not a big deal, though, since this doesn't trigger a wallswim.

sergiocornaga's picture

I hope to give more detailed

I hope to give more detailed feedback than this, but I just want to build on VG's comments by saying that I loved the background Juni schtick, and also loved the weirdness of meeting that normal-sized knytt.

Nice level, though the

Nice level, though the ending was abrupt (in addition to what sergio and VG said)

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