Thanks for making this for the jam, bpseudopod! Very cool to learn this was a first project in Unity for you. It felt like I was an action figure, walking round in one of the toy playsets of my youth. Your "cut-off edges" served as an ending, but encouraged me to imagine what was beyond them.
Considering this is autobiographical: did you ever make it to your event?
I enjoy this. I particularly enjoyed the context that the Read Me provided while playing. Even if this is a fictional space, it feels like a non-destination that the author has spent a lot of time waiting at once. It's neat to see what was prioritized in its representation here. I like little sets like this.
Regarding the Read Me, I found the "What's a mistake" portion the most fun list of things to look for once playing. I read the Read Me before playing and I was excited to find all the mistakes.
Comments
Big-And-Small Landscape
Thanks for making this for the jam, bpseudopod! Very cool to learn this was a first project in Unity for you. It felt like I was an action figure, walking round in one of the toy playsets of my youth. Your "cut-off edges" served as an ending, but encouraged me to imagine what was beyond them.
Considering this is autobiographical: did you ever make it to your event?
I enjoy this. I particularly
I enjoy this. I particularly enjoyed the context that the Read Me provided while playing. Even if this is a fictional space, it feels like a non-destination that the author has spent a lot of time waiting at once. It's neat to see what was prioritized in its representation here. I like little sets like this.
Regarding the Read Me, I found the "What's a mistake" portion the most fun list of things to look for once playing. I read the Read Me before playing and I was excited to find all the mistakes.
its a nice slice of a
its a nice slice of a journey and like the inclusion of one missing invisible wall
You can also get the car to
You can also get the car to knock you outside of the invisible wall.