Klik of the Month Klub #10

SpindleyQ's picture
Sat, Apr 19 2008 04:00 PM
04/19/2008 - 16:00
04/19/2008 - 18:00
US/Pacific

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

Sign up below to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #10

Comments

SpindleyQ's picture

It would appear that there

It would appear that there is a Ludum Dare 48-hour game development competition on the same weekend as our beloved Klik of the Month! The LD48 is pretty awesome (I've done it a couple of times), and apparently they've even recently opened up the rules to allow the use of game-making tools!

Anyone else considering doing both?

snapman's picture

You might want to take note

You might want to take note of a certain point on the rules page:

Tools for Art:
No borrowing content! No clip art, stock photos, or previously created/acquired graphics.

Also, I think they want you to make your own music.

SpindleyQ's picture

That's part of why you get

That's part of why you get two days instead of two hours!

I wouldn't use Klik n' Play -- you would hit its limitations much too quickly -- but I'm sure fiddling with Game Maker for two straight days could get you some pretty excellent results.

That said, if I manage to set aside the time, I'll probably use pygame.

snapman's picture

I'm only entering if the

I'm only entering if the chosen theme is conducive to KnP. And then I really would make it in KnP.

I'm rooting for the "minimalist" theme right now. Because if that wins, I'm last-minute entering. Assuming they'll let me. It would be so very, very appropriate.

SpindleyQ's picture

I almost forgot about this!

I almost forgot about this! Man, this weekend is going to be fucking crazy.

Now that it's getting closer, I'm starting to wonder if it wouldn't be more interesting to take the opportunity to properly give a new rapid game dev environment out for a proper test drive -- probably GameMaker. I'm pretty tired of writing game loops and event frameworks, which is what I'd be looking at if I went with pygame.

snapman's picture

Well how about that! The

Well how about that! The minimalist theme won!

...

The results are probably going to be boring, come to think of it.

snapman's picture

We are just under the

We are just under the half-hour mark for the KOTM. Trainwreckers, ASSEMBLE!

snapman's picture

INDIRECT INVADERS

In indirect invaders, you have to shoot bizarrely un-turning invaders with indirect fire. Timing is key!

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INDIRECTINVADER.zip230.8 KB
kirkjerk's picture

basho

This is not an auspicious begining for my new laptop 'cause I didn't get a game done, just a toy.
Basho wrote the famous koan:
old pond / a frog jumps / the sound of water
this is in his honor. Bash frogs with your yoyo.

(Note to self: don't be so lame! finish building and know a frickin' library for your sprites! don't have to scrap all your source code half way through :-( )

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basho.zip175.23 KB

Wave Catcher

http://games4noah.sitesled.com/Wave%20Catcher.zip

I'll let you guys figure out how to play. I think it could use some polish... maybe with a set of higher notes to match against?

Anyways, it's playable. :)

Hay you wouldn't happen to

Hay you wouldn't happen to know where i could find the server softward for this game?

SpindleyQ's picture

I am having trouble parsing

I am having trouble parsing your sentence. Assuming that you mean "Where can I download this", I believe it is collected in Year One: The Kollector's Kut.

Pizza Time's picture

Sunday Balloon Trip

Take a relaxing balloon ride on a Sunday.

Up to take off, down to drift back to earth, shift to drop ballast when you can't go higher.

Note: Nowhere near finished.

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balloon.zip187.81 KB
kirkjerk's picture

your game finish screen is

your game finish screen is REALLY creepy looking

SpindleyQ's picture

It's not nearly as creepy as

It's not nearly as creepy as the You Lose screen from "Alien Love Triangle".

kirkjerk's picture

heh, good point! one extra

heh, good point!

one extra thing that's great about that screen is... it ends, on its own. Most game over screens don't do that it seems....

Haze's picture

Chinese Office Plus

hi-tech cuberpunk action in the 99th century. a fascist fable of one man finding the power to stand up and do the right thing and turn his enemies into cute little animals for the good of the world. but what is real and what is artifice, in this futuristic post-apocalyptic dystopian epic set 7846 years in the future?!

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office.zip725.42 KB
SpindleyQ's picture

Oh, man! Note-perfect.

Oh, man! Note-perfect. "Cuberpunk" is a phenomenal word.

I'm still working on my

I'm still working on my short Mystlike with working elevator, but I'm almost done. Coding the elevator was easier than I thought it'd be.

Almost done, just the ending

Almost done, just the ending screen to do.

HELL: A Brief Jaunt

Aaaand I'm done. Enjoy.

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hell.zip181.29 KB
pensive-mosquitoes