The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
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Comments
It would appear that there
It would appear that there is a Ludum Dare 48-hour game development competition on the same weekend as our beloved Klik of the Month! The LD48 is pretty awesome (I've done it a couple of times), and apparently they've even recently opened up the rules to allow the use of game-making tools!
Anyone else considering doing both?
You might want to take note
You might want to take note of a certain point on the rules page:
Tools for Art:
No borrowing content! No clip art, stock photos, or previously created/acquired graphics.
Also, I think they want you to make your own music.
That's part of why you get
That's part of why you get two days instead of two hours!
I wouldn't use Klik n' Play -- you would hit its limitations much too quickly -- but I'm sure fiddling with Game Maker for two straight days could get you some pretty excellent results.
That said, if I manage to set aside the time, I'll probably use pygame.
I'm only entering if the
I'm only entering if the chosen theme is conducive to KnP. And then I really would make it in KnP.
I'm rooting for the "minimalist" theme right now. Because if that wins, I'm last-minute entering. Assuming they'll let me. It would be so very, very appropriate.
I almost forgot about this!
I almost forgot about this! Man, this weekend is going to be fucking crazy.
Now that it's getting closer, I'm starting to wonder if it wouldn't be more interesting to take the opportunity to properly give a new rapid game dev environment out for a proper test drive -- probably GameMaker. I'm pretty tired of writing game loops and event frameworks, which is what I'd be looking at if I went with pygame.
Well how about that! The
Well how about that! The minimalist theme won!
...
The results are probably going to be boring, come to think of it.
We are just under the
We are just under the half-hour mark for the KOTM. Trainwreckers, ASSEMBLE!
INDIRECT INVADERS
In indirect invaders, you have to shoot bizarrely un-turning invaders with indirect fire. Timing is key!
basho
This is not an auspicious begining for my new laptop 'cause I didn't get a game done, just a toy.
Basho wrote the famous koan:
old pond / a frog jumps / the sound of water
this is in his honor. Bash frogs with your yoyo.
(Note to self: don't be so lame! finish building and know a frickin' library for your sprites! don't have to scrap all your source code half way through :-( )
Wave Catcher
http://games4noah.sitesled.com/Wave%20Catcher.zip
I'll let you guys figure out how to play. I think it could use some polish... maybe with a set of higher notes to match against?
Anyways, it's playable. :)
Hay you wouldn't happen to
Hay you wouldn't happen to know where i could find the server softward for this game?
I am having trouble parsing
I am having trouble parsing your sentence. Assuming that you mean "Where can I download this", I believe it is collected in Year One: The Kollector's Kut.
Sunday Balloon Trip
Take a relaxing balloon ride on a Sunday.
Up to take off, down to drift back to earth, shift to drop ballast when you can't go higher.
Note: Nowhere near finished.
Well Well Well
Well Well Well
your game finish screen is
your game finish screen is REALLY creepy looking
It's not nearly as creepy as
It's not nearly as creepy as the You Lose screen from "Alien Love Triangle".
heh, good point! one extra
heh, good point!
one extra thing that's great about that screen is... it ends, on its own. Most game over screens don't do that it seems....
Chinese Office Plus
hi-tech cuberpunk action in the 99th century. a fascist fable of one man finding the power to stand up and do the right thing and turn his enemies into cute little animals for the good of the world. but what is real and what is artifice, in this futuristic post-apocalyptic dystopian epic set 7846 years in the future?!
Oh, man! Note-perfect.
Oh, man! Note-perfect. "Cuberpunk" is a phenomenal word.
I'm still working on my
I'm still working on my short Mystlike with working elevator, but I'm almost done. Coding the elevator was easier than I thought it'd be.
Almost done, just the ending
Almost done, just the ending screen to do.
HELL: A Brief Jaunt
Aaaand I'm done. Enjoy.