If you delve back deep enough into the history of the site, before the Klik of the Month Klub was conceived of, before we were even sure what the fuck a glorious trainwreck was, you will discover the pre-announcement in 2007 of a game called "Hatworld: World of Hats". Hatworld: World of Hats was, sadly, never made; no code was ever written, no art assets ever drawn besides the animated gif, no design document ever created.
Well, wait. Actually, we did write a design document. Sort of.
You see, Six had intended the post as just a silly gag; he had no concrete ideas about what Hatworld: World of Hats would be, and no intention of actually making it, really. But I immediately fell in love with this mythical game, and I wanted desperately for it to exist so that I could play it. Every few months, I would post somewhere about it, just to remind everyone that I had not forgotten and that I expected Six to make the game one day. I even wrote a theme song.
Finally, in late 2009, I decided that I needed to get directly involved. Google Wave was out, and it seemed the perfect tool to do some hardcore collaboratin'. And so I convinced Six to flesh out his ideas with me for what Hatworld: World of Hats would be, and together, we would build it, and it would be glorious.
Well, we never built it, but it's glorious anyway. Please enjoy HATWORLD BRAINPOOPING WAVE: The Official Hatworld: World of Hats Design Document. Converted to a publicly-viewable Google Doc because who knows when they're going to shut Google Wave down.
Comments
This was hilarious! I loved
This was hilarious! I loved the concept of "Instant Gratificatiuzzles."
Suggestion: game starts with a lengthy multi-screen character creation process. The character you create is not the main character, but instead a random NPC whom you don't meet until 2/3 of the way through the game, does not offer any quests, and only says "Hats are okay, I guess. *sigh*"
this reminds me of the time
this reminds me of the time in a community when we once were planning to do a everything goes joke game kinda like this (though it was a bit more like a game with definitive levels and mechanics holding everything together)
the points part reminds me that there was gonna be a level timer, and once it hit zero, it would've just kept going over to negative values.