EXCLUSIVE INTERVIEW WITH THE HATWORLD: WORLD OF HATS DESIGN DOCUMENT

SpindleyQ's picture

If you delve back deep enough into the history of the site, before the Klik of the Month Klub was conceived of, before we were even sure what the fuck a glorious trainwreck was, you will discover the pre-announcement in 2007 of a game called "Hatworld: World of Hats". Hatworld: World of Hats was, sadly, never made; no code was ever written, no art assets ever drawn besides the animated gif, no design document ever created.

Well, wait. Actually, we did write a design document. Sort of.

You see, Six had intended the post as just a silly gag; he had no concrete ideas about what Hatworld: World of Hats would be, and no intention of actually making it, really. But I immediately fell in love with this mythical game, and I wanted desperately for it to exist so that I could play it. Every few months, I would post somewhere about it, just to remind everyone that I had not forgotten and that I expected Six to make the game one day. I even wrote a theme song.

Finally, in late 2009, I decided that I needed to get directly involved. Google Wave was out, and it seemed the perfect tool to do some hardcore collaboratin'. And so I convinced Six to flesh out his ideas with me for what Hatworld: World of Hats would be, and together, we would build it, and it would be glorious.

Well, we never built it, but it's glorious anyway. Please enjoy HATWORLD BRAINPOOPING WAVE: The Official Hatworld: World of Hats Design Document. Converted to a publicly-viewable Google Doc because who knows when they're going to shut Google Wave down.

Comments

Noyb's picture

This was hilarious! I loved

This was hilarious! I loved the concept of "Instant Gratificatiuzzles."

Suggestion: game starts with a lengthy multi-screen character creation process. The character you create is not the main character, but instead a random NPC whom you don't meet until 2/3 of the way through the game, does not offer any quests, and only says "Hats are okay, I guess. *sigh*"

Zecks's picture

this reminds me of the time

this reminds me of the time in a community when we once were planning to do a everything goes joke game kinda like this (though it was a bit more like a game with definitive levels and mechanics holding everything together)

the points part reminds me that there was gonna be a level timer, and once it hit zero, it would've just kept going over to negative values.