I've got a fucking present too, a basic-as flick-screen platform engine. After playing DarkTetsuya's La-Mulana love-letter I got the itch to do something myself. Yes the graphics are only in three shades of blue, yes it's missing things like moving platforms, enemies and ladders (getting that to work was proving elusive so I ditched it but left in some graphics) but hell, it works and all those things should be easy to add when other people use it for their games which is what I intended when making it, to provide an engine for other Games Factory users. I suggest using sprites as triggers to toggle AI depending on what screen you are on.
MY BIRTHDAY GIFT TO YOU ALL:
MY BIRTHDAY GIFT TO YOU ALL: Year One: The Kollector's Kut !!!
Many thanks to Kirkjerk for killing an entire evening helping me put this together.
GIFTS!
I've got a fucking present too, a basic-as flick-screen platform engine. After playing DarkTetsuya's La-Mulana love-letter I got the itch to do something myself. Yes the graphics are only in three shades of blue, yes it's missing things like moving platforms, enemies and ladders (getting that to work was proving elusive so I ditched it but left in some graphics) but hell, it works and all those things should be easy to add when other people use it for their games which is what I intended when making it, to provide an engine for other Games Factory users. I suggest using sprites as triggers to toggle AI depending on what screen you are on.
GIFTS!
W00T SO DAMN RHINOCEROS YAY
W00T SO DAMN RHINOCEROS
YAY US!!
For posterity