I've been in a kick of doing strange things with KnP lately. I'm working on a 2vs2 stealth action game (that requires a large piece of cardboard to enforce split screen exclusivity) and I'm probably going to finish up that HUGE KNP TECHNOLOGY BREAKTHROUGH that I've been none-too-subtly alluding to during nearly every single KOTM. But what I have here today is not that breakthrough, but rather something incredibly impractical in KnP, done for the heck of it!
I had recently seen a simple demonstration of the new version of flash drawing an isometric voxel landscape. Since I've never done anyting with voxels before, it struck me as to how simple it really was. After the idea sat in my head for a while, I decided to try the effect myself. On a whim I decided to do it in KnP. I showed it to someone once I got it to render a single static landscape. They helpfully suggested I make a flightsim. So a few events later I had a scrolling isometric voxel landscape flightsim in klik! Since it hits the active object limit almost from the start, it's a little on the small size. Press fire to keep the joust-like plane aloft! Watch out for clouds, their cold air will stall your plane!
Attachment | Size |
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klikvoxel.zip | 115.84 KB |
Comments
from a game perspective...
from a game perspective... ehh
from a very delightful sick and twisted hackish forcing of a wildly inappropriate technology into a new purpose -- TWO THUMBS UP!
Also... I don't think I've seen an isometric scroller scroll that direction...