Probably the most wrecktastic thing I've ever done with Knytt Stories. Enjoy!
Made in 15 minutes after I realised I wouldn't be able to complete my marginally more serious game idea in time.
t5he wires coming out of and attached to the head are a symptom of spiders and possibly vampires in my professional view.
the vampires have a few different things going on yet that I cannot classify and maybe all of them are just spiders or something else.
when I was about 5 I found a root on the ground which had stripes I think and it was a bit like a mosquito which also have stripes on the leg, and that is how the vampires / spiders would look I think, and I also think that some of them can float which might seem a bit weird but they are like big whale type things in the sky and they can just go up there and they send out tendrils which are invisible but you can feel them if you are sensitive.
however, the tendrils cannot reach through the trees of the jungle which is why john fogle can fight against the vampires from the middle of the special jungle pool
If you are reading this, Glorious Trainwrecks is up and running on a shiny new completely rootkit-free server that hopefully won't randomly lose internet access or freeze up!
I'm currently running a script to update all passwords to be encrypted with bcrypt, which is an excellent password hashing system that makes brute-force password guessing computationally unfeasible. So if we're hacked again, no one can figure out your password! Hooray for modern security practices! If there's anyone out there running Drupal 5 that wants to use actual password hashing instead of just md5 with no salt, GET IN TOUCH, I HAVE A PATCH FOR YOU.
THERE ARE LIKELY TO BE PROBLEMS. I am a fallible human and I forget things. Please post here about them! If you can't login to post about them for some reason, send me an email: .
That's it!
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a surreal exploration game, contains blood, so beware !
Hi anybodies,
I have been working on Poor Thing almost every day for five months. Recently I had a bit of a breakdown and I cannot bringmyself to start working on it again, but I will, don't worry, small steps. It is just overwhelming. But I want to finish it. But it just gets bleaker and more depressing, the game I mean. So stepping away for a bit but instead I complete the backstory and work on the plot and these things are actually progressing. I've been working on my music more recently and I am also making a music video on KnP, I will post it when I'm done. There are many new levels added but it is all a secret and I cannot show you the secret levels.
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ZZT (Zoo of Zero Tolerance, the game from the creator of Jazz Jackrabbit) is back more than ever with a festival from Glorious Trainwrecks:
ZZF (Zoo of Zero Festival)! It's a event where you make some cool games in ZZT, nuff said, i can't describe this more.
Name | Created | By | Screenshot | Comments |
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Ur Mom's Cheerios AKA Superugh | 11/29/2013 - 00:59 | x | 0 | |
The Self Esteem of Viovis | 11/28/2013 - 23:24 | x | 3 | |
Atrium (DEMO) | 08/09/2013 - 10:29 | Johny L. | 2 | |
July 4th 2003: happpy id4 fda,mnit | 08/02/2012 - 15:44 | x | 0 | |
Outer Emergency | 07/02/2012 - 16:06 | x | 4 | |
Cobalt Carousel | 06/17/2012 - 06:02 | x | 0 |
can you find your way out of the dangerous red caverns with your rightward jumping ability
Controls:
Numpad 4, 6, 9
To run:
Open in DosBOX and with the cycle rate at 16000.
Run TEA.EXE
Select "Simulate" when Game-Maker prompts for video configuration.
Suppose you want your Twine game to have that classic feel to it. You want pages to snap into place instantly, without even a moment of fade-in. All business. 90s web style. So sudden that it's like the game can read your thoughts.
Well, here's some CSS code that suppresses the default fade-in transition between passages.
.transition-out { display:none; }
All this code does is remove functionality, which is why it's pretty simple. It will also work with Jonah as well as Sugarcane.
If you want more types of transitions, also see these example files.
Feel free to report any bugs to @webbedspace.