Type: General
Level Difficulty: None
Objectives: Learn how Clickteam softwares work.
If you ever known Clickteam, they're great geniouses, they had made the most popular Multimedia Fusion 2, as their old softwares, you will have to compare them with looking all our descriptions of all their softwares:
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There's some features that makes klik n play "terrible". such as: You can't use scrolling in games, afterwards so, you have to design your level frame by frame, you cannot even add extensions, and also, there aren't events that existed in later versions. But, someone has made games which awesome skills, for example, a sonic fanboy made: "Sonic the Hedgehog: The Fast Revolution", making klik n play more popular today.
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Also, there are more bugs on this software! I can't aswell describe these bugs, so here's another copy from MFGG wiki: For one, TGF has a tendency to "Run out of memory" if certain events are created. This can result in the whole game crashing, and may cause a "Read Error", corrupting the entire game. Usually however, TGF can restore previously saved data when you restart the application. However, sometimes, when it restores the data, it will mess up the MIDIs in your game and text will be replaced with something like "CATWKWOK" or something similar. One way to avoid this is taking out all the midi events, closing TGF, then opening it again and putting your MIDIs back.
TGF's built in platform engine is also frowned upon for being full of collision errors and glitches. Whereas some games use this to their advantage, most game creators try to develop a 'Static engine' based from TGF's 'static movement' option. Static engines need to be coded from scratch however, which can be frustrating and take a long time. Usually the end result is far better than TGF's platform engine, however. The engine was kept for MMF too, though it was only slightly fixed.
TGF only allows about 260 objects to be on screen at once, even though