Development Diaries

captaincabinets's picture

the journey continues

Secondly, I would like to share the delightful

Entertain Olya! Quickly! (attached)

Which is more or less self explanatory.

captaincabinets's picture

oh the humanity

I got klik & play for christmas, sometime around 1995 I think, from probably my favourite uncle of all time. I never actually finished a game with it , preferring instead to try and make ambitious multi-genre 007 games, which I would get bored of halfway through developing the tank level.

Now, after the Pirate Kart Meltdown, my mind has been re-blown about how AMAZING this program is for really quick game development. Not only that, you can make the games as pretentious and emotional-subtextually loaded as you like, because the sheer crudeness of the mechanics and hilarity of the clipart will lower the gravitas like nobody's business.

Now, there are two other factors:
a) It is in my nature to get over any fervent interest (like K&P) within a month or so, and not return to it for a long time. So I better start making some stuff before I mentally move on!
b) I work nightfill at a supermarket, and usually finish around 4-5am, after which I generally decide it is a good idea to not go to sleep. So I have about 2 hours of dead time before the day would begin for most people.

Are you getting a picture here? Well hold your spanish dancing horses, there is one more thing:

c) I have recently begun a new relationship, with a girl I am quite fond of!

Ergo, my fellow glorious trainsurfers, I will attempt to chart the course of this relationship, or at least thoughts pertaining to it, with multiple Klik & Play games, each made in less than two hours and fuelled by Ballantine's Finest. They will be pretentious, they will make you cringe, and they will occasionally be loaded with subtle references only I will understand. And oh yes, there will be plenty of horrendously fast-animated cheerleaders.

To begin, I re-submit to you something I made for the pirate kart:

Walk You Home Tonight (attached)

Isaac's picture

SPACE ZEPPELIN ADVENTURE

I finally sucked it up and threw something together in Klik-n-play. It taught me a few things about the software, so hopefully it won't be such a painful process in the future.
It's three levels of action-packed space genocide with a zeppelin storyline and a real twist at the end.

So here it is: THE DOWNLOAD.

zum's picture

Rumour Control

This low-quality jpeg has been making the rounds lately. Purportedly it's a leaked photograph taken of a PartnerNet build.

We can neither confirm nor deny anything at this time, but recommend that gamers and hatfans remain skeptical of rumours pending any official announcement.

SpindleyQ's picture

Oh, my droogs!


I have added ALIEN ZIT CLASSIC mode to Alien Zit 2000! This faithfully restores the decades-old gameplay and classic sounds that you have somehow come to love, but brings the visuals into the twenty-first century!

This is one you definitely want to download.

THIS GAME INCLUDES:

  • DIGITIZED SPEECH

  • NEED FOR INTENSE CONCENTRATION
  • QUICK SWICHING OF BOTTLES
  • AND A SPECIAL FILE THAT WILL PLAY ANY FILE WITH THE EXTENSION VOC (WE HOPE)
  • THE ABILITY TO SKIP IRRITATING CUTSCENES WITH THE ESC KEY
  • ACCORDION MUSIC
  • THE ABILITY TO SWITCH BETWEEN FULLSCREEN AND WINDOWED BY PRESSING ALT-ENTER (WE HOPE)
  • A TOTALLY BITCHIN' CUSTOM MOUSE CURSOR

Oh God, if my 11-year-old self could see me now.

SpindleyQ's picture

A Teaser Release!

Apparently I was up until about 2:00am whipping my code into shape just so I could share the introductory portions of Alien Zit 2000. I've been having a blast drawing and singing and playing the jaw harp.

Download the Alien Zit 2000 teaser! You may also want to peek inside the data directory for a special MP3 surprise.

SpindleyQ's picture

The Alien Zit (Love Theme From Alien Zit 2000)

Oh ho ho! I've written the theme song!

This is the best I've felt in a month.

SpindleyQ's picture

Oh, yes.


This is definitely the right decision.

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