I was able to get both endings! I don't think it was necessarily that hard, but I guess it does requires some knowledge of how the game works under the hood. I also probably wouldn't have been able to do it without that hint. I like the glitchy aesthetic that you occasionally use in your stories quite a bit; it's a lot different than most Knytt Stories I've played and gives them a really unique and striking feel. Good stuff!
Every time you make a level I'm baffled at how it's done. Especially because I usually look at it in the editor and it's so clean and obfuscated. The second ending took me longer than I'm willing to admit to get. I do enjoy how the glitchy nature of the omgt series allows puzzles to be very pure and take advantage of nearly any mechanic, such as wallswimming in this case.
Yeah, I agree, this isn't that bad if you have used the editor. I liked all the parts where you just get teleported to different sections, it felt reality bending.
Comments
I was able to get both
I was able to get both endings! I don't think it was necessarily that hard, but I guess it does requires some knowledge of how the game works under the hood. I also probably wouldn't have been able to do it without that hint. I like the glitchy aesthetic that you occasionally use in your stories quite a bit; it's a lot different than most Knytt Stories I've played and gives them a really unique and striking feel. Good stuff!
I hope you feel better soon!
Every time you make a level
Every time you make a level I'm baffled at how it's done. Especially because I usually look at it in the editor and it's so clean and obfuscated. The second ending took me longer than I'm willing to admit to get. I do enjoy how the glitchy nature of the omgt series allows puzzles to be very pure and take advantage of nearly any mechanic, such as wallswimming in this case.
Jesus!
Yeah, I agree, this isn't that bad if you have used the editor. I liked all the parts where you just get teleported to different sections, it felt reality bending.