FEATURING:
-Twenty-one action filled battles!
-A thunderous midi soundtrack!
-A honest to god SHITTY brainfart impro dialogue because I only assed to write a small part of it.
-You making disgruntled facial expressions at the aforementioned dialogue!
-Fun times!
-Hope that it becomes funnier over time like all of my joke shit.
After nearly six months of on-and-ridiculously-off development,
I've finally finished something I didn't think I would.
It was all supposed to go down with that last joke game,
but it turns out that I still needed to be taught a lesson.
Get out there and finish the fight!! THIS IS THE LAST TIME!!!!
This was supposed to push the limits of KNP to the maximum with absolutely ludicrous
battle mechanics, unlike Kung Fu 2, which was pretty much about dodging flying shit
and mashing the attack button. I tried to go there, but neither of us couldn't handle it.
Instead what I have now is practically the same with more shit.
And the fucking thing still rules.
What are you waiting for?!
Overall, I learned some:
Patience
Mental Shenanigans
Drawing Consistency, so it's not really all a waste no matter what.
Comments
i'm pretty sure there's a
i'm pretty sure there's a jump button and i don't know what it is.
uh
left ctrl
fixes
version 1.01
--Act one balanced a bit(i'll do more on demand)
--can't go outside the screen Battle 2 anymore
version 1.02
--Aladdin can't go outside the screen in battle 1 anymore.
--You can damage the airplane in battle 1 again. (It takes more damage too.)
--Going outside screen in battle 4
--Battle 4 balanced
--You can now die in battle 8
--Battle 15 balanced
--Battle 16 balanced and modified
--Battle 21 balanced
--There's a small delay before the game responds in the briefing screens to prevent accidental skipping. (I'll probs put this to cutscenes at some point)
Yie-Ar Kung Fu 3 v1.025
-Screenescaping in battle 17 (i swear that's the final one)
-Battle 15 balanced again
Finished Act I. Awesome.
Finished Act I. Awesome.