A "local multiplayer mouse-based tug of war platform fighter." I've typed this phrase approximately 3000 times. I've typed the explanation for what that means 3000 more. This is my fault for making such a high concept video game.
You and your opponent stand or sit across from one another. The mouse is in between you. You each place a hand on your side of the mouse. When the game begins, the goomba-like monster is mouse controlled. Try to move it towards your lumberjack to get them to jump on it. If they do, THEY become mouse controlled and you now must move your lumberjack towards your opponent's lumberjack to bounce off of them and reduce their lives to zero.
It's also possible to win by reducing your opponent's OUCH meter to zero. Do this by getting them to land in the same place the just-jumped-on monster sits dazed.
Thirdly, the monster will "explode" when the timer runs out in a timed match. Anybody standing nearby will immediately have their lives reduced to zero (even if their life bar is set to infinite! Yow!). By "anybody" I mean "anybody who exists inside of the game." You, the player, should be safe.
I made the game customizable so you could theoretically do a "ouch drain only" match or a "countdown to destruction" match where you try to get the opponent exploded when the timer hits zero.
Not everybody is able or willing to use the mouse so you can also use the keyboard keys or the left thumbstick on an Xbox controller.
I think this is a pretty fun little bite-sized party game (ANOTHER genre???) and I hope you have fun with it too!
Attached is a .gif to give a better idea of how the game plays.
A fighting game where if you punch another player you create a new clone of yourself. The winner is either the "last clone standing" or the team with the most clones at the end of the game.
You can customise matches too, i.e change the HP of each clone, change the maximum number of clones, play on one of 4 arenas, etc
Controls:
Player 1:
Arrow Keys: move
comma: punch
period: special
Player 2:
WASD: move
G: punch
H: special
Player 3:
IJKL: move
O: punch
P: special
Player 4
Numpad: move
Numpad7: punch
Numpad9: special
Esc to pause/ quit on the main menu
You can combine moves with jumps and crouches and movement to get a whole bunch of other moves. It also works with up to 4 joypads cause I thought of everything
Happy Halloween!
A fighting game for two people. Will you wish to play as the scary spider or skeleton dog? And who will win? It is up to you!!!
For more spooky stuff, visit:
www.landsofgames.com
for my first GT entry, i made a fighting game! it's a simple but intense little game based loosely on the fencing mechanic from nidhogg. try to hit your opponent's edge of the screen before they can hit yours. moving your weapon up and down lets you parry their attacks and pass their guard.
local multiplayer only for the moment. maybe i'll make a single player mode someday?
An experience for 2 men. Women can play this game if they want to, but they won't be able to fully understand it since it deals with concepts that are elemental to the male psyche such as 'manliness', 'being a man', 'grunting at another man' and 'punching another man'.
Punch the other man's head, torso, upper legs, and lower legs before they punch yours.
Pilot your fist using the arrow keys.
Press your 'charge' button to charge forward with a more powerful punch. You can use this to destroy pieces of the other man's arm as well as his fist.
Press your 'punch' button to explode your fist and teleport back to your body. Use this to defend against the other man.
A game made for National Ninja Day.
Double Jumps
P1 controls
Jump: w
left: a
right: d
Fade into the shadows: s
Throw shuriken: `
Nunchucks: Tab
P2 controls
Jump: arrow up
left: arrow left
right: arrow right
Fade into the shadows: arrow down
Throw shuriken: .
Sword: /
The controls and story are in-game.
A fighting game for two players (sharing a keyboard).
Made within 2 hours on Scratch.
Dorothy controls: WASD keys and e to punch
Jones controls: arrow keys and spacebar to punch
good times to be had
You'll need Scratch to play or play on the linked site
What is Super Smash Bros. Crusade?
Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.
Current Features(0.8)
- Vs Mode
- Classic Mode
- 1p Minigames (Board the Platforms, Break the Targets)
- Online Mode
- Over 40 characters
- Over 25 stages
- Custom Music (You can put your own music in the game)
SSBC Development Team
Falcon8r - Programming, General Development
Phantom7 - Art and Graphics [May not be helping with development anymore] (Original poster of this thread)
Dr. MarioX - Spriting
Werekill - Miscellaneous [May not be helping with development anymore]
Dettadeus - Minor programming, Miscellaneous
Felipe_9595 - Character Balancing, Stage Programming
Jaklub - General Programming, Online Mode
(There are many other people helping out, but too many to list here. A full list will be included in the game's credits)
System Requirements
Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors
Characters Included (0.8)
(This screenshot doesnt include the unlockable characters ( The Duck Hunt Dog or Porky))
Other Screnshots
Videos (0.8)
http://www.youtube.com/watch?feature=player_embedded&v=0tjmIYrT2vg
http://www.youtube.com/watch?v=DwqHFZQoGOc
The game weights 330 MB, but we would really want it to be accepted. The game is really good and haves some amazing features (Online Mode for example). You will not be dissapointed. We really need the feedback.
Thanks in advance.
Disclaimer: Play the original Duck Fight first in order to fully appreciate this fan-made remix! If you are not intimately familiar with the mythos, mechanics and strategies of the original Duck Fight, it is unlikely you will beat or enjoy this game.
Submitted on behalf of caevstroy.