Car Park Dream

Blueberry Soft's picture
car park dream 1 640x.png
Game File (Linux): 
Game File (Mac): 

Drive a car in a carpark and also in a dream.

Controls:

Use the 'W', 'A', 'S', and 'D' keys to move, and the mouse to move the camera.

Use 'Esc' to reset, 'Del' to quit, 'M' to toggle music, and 'L' to toggle the main light.

I prefer playing with the light and music off, but all versions are official dream cannon.

---

If your Unity 3D is up to date there's a new, free, beta version of the 'standard assets' in the Unity shop. Search for 'sample assets'. It includes car things.

Made For: 
An event

Comments

FlaviusMaximus's picture

Beautiful. Absolutely

Beautiful. Absolutely magnificent experience. Got to the mouth-textured giant parking lot and fell into the pixelated pit which caused the game to crash... The crash log: "Oops! The game crashed. The crash report folder named "2014-03-25_152132" next to the game executable. It would be great if you'd send it to the developer of the game!"

Blueberry Soft's picture

I... wonder what the hell I

I... wonder what the hell I would be supposed to do with that folder...

Which version was it?

FlaviusMaximus's picture

The windows 64bit version it

The windows 64bit version it was (The 32bit version doesn't crash). (FWIW: The crash only happens when the player falls into the mouth-textured extra-pixelated pit (never fails to happen))

Blueberry Soft's picture

Crashing

Yeah, the same thing happens on mine too.

I guess I'll just take it out of the .zip

Thanks!

Danni's picture

Might I ask which method you

Might I ask which method you used to get mouselook in Unity? It looks like there's a problem with the mouse cursor not getting captured and thus hitting the edge of the screen, preventing the user from looking any further (not to mention the mouse sensitivity being really high).

I don't use Unity but this has been a really common issue across Linux builds of Unity games lately.

Blueberry Soft's picture

Normally I use the standard

Normally I use the standard 'first-person character controller'.

This game uses whatever camera methods are attached to the car object in the new 'sample assets'.

What a pain! It feels nice being able to publish Linux and Mac builds so easily, but they seem to have problems are can't test, and can't fix.
Some research suggests it might be caused by my script that hides the mouse cursor, I'll get a new build up today.
http://facepunch.com/showthread.php?t=1333975
http://answers.unity3d.com/questions/435961/im-having-problems-with-running-my-game-on-ubuntul.html

Blueberry Soft's picture

I've reuploaded the Linux

I've reuploaded the Linux version without the mouse hiding script. Let me know if you try it again and it works.

Danni's picture

Unfortunately, this doesn't

Unfortunately, this doesn't solve the problem. All it does is make it more visible since you can see the cursor hit the edge of the screen as the mouselook stops turning.

Blueberry Soft's picture

Damn. Damn. Damn. I'll have

Damn. Damn. Damn.

I'll have a proper look into it tomorrow.

Danni's picture

Since it looks like Unity is

Since it looks like Unity is taking the distance the pointer has moved on the screen instead of raw mouse input, in order for mouselook to work it should look something like this:

* beginning of frame *
- Measure distance of mouse cursor from center of screen
- Move cursor to center of screen
* next frame*
etc.

Of course, it could be that a new version of Unity has broken mouse repositioning on Linux somehow? Either that or it's just an updated buggy version of the script.

Danni's picture

For what it's work the game

For what it's work the game seems to work fine in Wine, so there's that.

I really like how the enlarged level model gives a sense of simultaneous agoraphobia and claustrophobia. I found a really tall car next to one of the staircases but sadly I wasn't able to make it over there.

Danni's picture

Okay, it looks like

Okay, it looks like mouselook has issues on OS X too. While the mouselook continues to work when moving the cursor against the edge of the screen, moving the mouse too far vertically will make the dock or menubar pop up because the cursor is not restricted to the center of the screen.

Blueberry Soft's picture

Damn. Thanks for checking

Damn.

Thanks for checking this out.

Until I can get myself on a Mac and a Linux machine to play around with things I'll just have to stop uploading non browser and Windows versions.

It sounds like it will work on Mac if I just lock the cursor, at least.

Danni's picture

Locking the cursor will fix

Locking the cursor will fix the issue on Linux, too.

If you can't get a machine I am always happy to test.

very beautiful

...

pensive-mosquitoes