Got an email today:
Hello,FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!
We are Phantom Squad
Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.
If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.
This is not a joke.
You are ALL IMPORTANT, so I'm forwarding it to YOU.
(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)
Anyway, let's... make videogames? Party? Panic?
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
super security protocol | 09/21/2017 - 13:33 | wibi | 1 | |
Frogtoberfest | 09/21/2017 - 04:54 | 2sman | 2 |
So here's what I'm trying to do in my game:
I have one active object girl facing to the right. Every couple seconds, she flips around during its animation to face the left. The screen is filled with gems, treasures, etc and you gain money by clicking on them. I want to make it so when the girl is facing the left (in view of all of the treasures) clicking on a treasure results in losing all of your points and displays a text object saying you got caught. It's like a shoplifting mini-game. I already have it so click on objects gives you money and gaining enough money will give complete the level, but I can't figure out the 'getting caught' dynamic.
Any help?
A flickgame adaptation of The Abandoned Sandal. Apologies to terrytheplatypus for the numerous scenes omitted due to space constraints (but hopefully you're down with me making this in the first place).
I used hugs' mod to dither a few of the later frames (but the first two frames were hand-dithered, horrifyingly enough). I also experimented with an alternative colour palette, but ultimately decided against this. When I put forward the idea to fellow flickgamer Matthew Gatland, he suggested it might not be a flickgame any more if I changed the palette, which concerned me more than it should have.
Guide Yoshi through the infinite, defeating monster just because.
A game of missile dodging.
...Honestly, though? I'm thinking maybe a Llamatron Robotron clone or something. I'd like to do it in XNA, but we'll see how it goes.
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The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm PDT for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
IGNORMAN is a super robot who is good at ignoring things like hamburgers
but he is a bit fragile
keep it together, IGNORMAN!
i don't even know anymore
Introducing the Final Four of Something Game Jam!
There are only four of them left. This is their story. What are they? Your game will let us know.
Star fighter pilots? Chihuahuas? Cheeses in the shoppe? The Four Keg Men of the BroPocalypse? Shoes? Um, sports teams?
The following images were found when looking for "four left."
Name | Created | By | Screenshot | Comments |
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StabFrame | 08/13/2017 - 19:29 | everythingstaken | 2 | |
Which Witch | 06/26/2017 - 18:32 | everythingstaken | 4 |