aka “bc”, a downloadable experience, the apunkny sampler to “bc”
HOW TO PLAY:
WASD / arrow keys – MOVE
E – Interact
Escape / Enter – Menus
F4 / alt + enter - fullscreen
MAC USERS:
If the app says it is damaged, it is not! Please Ctrl + Click (right click) the app and click on ‘Open’. If it continues to complain, please keep trying to ‘Open’ until it stops complaining. You can also go into System Preferences > Security and Privacy > and allow the app to open // allow apps from unrecognized developers. This happens because the app is not properly codesigned.
LINUX USERS:
You need LÖVE to play: https://love2d.org/
MORE INFO:
https://pastebin.com/PwSEM29a
mike and i made a game
the only button is the space bat
bar
r to restart
mac and linux users can play a cycle accurate port if you have love2d 11.x installed (https://love2d.org/)
cw: this work briefly touches on:
existential dread,
blood,
death,
organ failure,
radiation poisoning,
skin blemishes,
pedantry
In this game you play as a mouse in a maze. I think the rest of the game speaks for itself.
I'm happy with the way this ended up going. It's like "art" I guess.
Code source can be provided upon request, and I think you could make a mac build with that.
Attached below is a 32 bit windows version of the game, in case you need it.
This game does not emulate actual Geomantic readings in any way.
While it may be possible to derive meaning through the playing of the game, these derivations would be unintentional.
This game is intended solely as a recreational tool.
Had the idea for this game when I was taking a class in Discrete Math. Only recently did I realize I had enough understanding of object oriented programming to make the game.
Had some troubles with java while making this. Somehow my java always ends up so messy. For future reference, most of the time when you want to distribute a java program, just put them in a jar and edit the manifest. No need to worry about packagers or whatever.
Works in everything that runs java. Just run the jar file as an executable.
UPDATE: Added a readme.
Type "Two Hours" as many times as possible in two hours. Not fun. Flashing colors warning. PC/Mac/Linux.
Imported from Developer Diaries. Visit the link to download the game and see all old comments.
Original description:
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Based on the recent GNOME 3 power management controversy.
Made on an operating environment that allows the user to choose what they want to do when they close the laptop lid!
Why would you do this, GNOME devs? Oh, right, because you're GNOME devs!