Although i am not sure if you would classify it as breakout.
Another one of my Breakanoid riffs. This time you are the ball! Steering by tapping the left and right keys, striking the bottom will lose you time.
I will probably do a more considered game with all these experiments when I'm finished.
I've been kind of awful this month so all I have is a quick ROM hack of Gridball, an old game of mine. Instead of a paddle-and-ball game, this is now a Snake-like game very similar to Poing! by Rick Holzgrave, and also very similar to DragBall and, to a lesser extent, TrailblaZer.
Click in front of the moving ball to place a block. The ball will turn 90 degrees at the block depending on the ball's colour. The computer-controlled paddle at the bottom can change the ball's colour if the ball hits it. You can also click on an existing block to remove it.
This game is very simple. A dispenser releases a finite supply of balls. The longer you bounce the balls, the more points you gain when they vanish off the bottom of the screen. On each bounce, the ball's point value increases by the number of times it has already bounced - so repeatedly bounced balls can, after a while, become very lucrative indeed.
You have 1024 balls and have to get as high a score as you can with them. What's the most profitable way to do so? I'm not sure. Work it out yourself.
Use the mouse to move the paddle.