Hello everyone, this is the first update to do in the upcoming game The Super Mozart Adventure 2: The Mankind of Earth.
In this update, i made a test engine which i play all characters which different parameters.
All the playable characters in this game were going to be (in alphabet):
- Bartender (Parameters: Speed: XXXXX | Jump: XXXXX)
- Commander Keen (Parameters: Speed: XXX | Jump: XXX)
- Dragoon of Mystery (Parameters: Speed: XX | Jump: XX)
- Flerppy (Parameters: Speed: XXX | Jump: XXX)
- Mario (Parameters: Speed: XXX | Jump: XXX)
- Mozart (Parameters: Speed: XX | Jump: XXX)
- Palo Penguin (Parameters: Speed: XXXX | Jump: XXX)
- Player 1 (Parameters: Speed: XXX | Jump: XXX)
- Quackers (Parameters: XX | Jump: X)
- Robbiebot (Parameters: Speed: XX | Jump: XXX)
- Skate Dude (Parameters: Speed: XXXXX | Jump: XX)
- Waligie (Parameters: Speed: XX | Jump: XX)
The test engine is not played by everyone, it's the first prototype of the game, it's just a 640x480 level.
The screenshot is in the attachments
The game is named The Super Mozart Adventure 2 Character Demostration, the first prototype of the game.
Guess what i'm making for a donkey kong game?
Look at the tags and you should know.
P.S. it is also based on a chinese Donkey Kong Country Pirate: SDK:XJC
EDIT: Sorry for a few time, but it's cancelled due to lots work contained.
It was better doing some crappy games.
TSMA is finally released here and it is mostly unknown that how the events of TSMA2 are going. The sequel will contain a new long storyline, new playable characters, and stop n swop feature!
The 2 following characters of the previous game will have changes:
Mario is now Paper Mario (not mentioned in the game and uses Ninja's Paper Mario sprites).
Flerppy has changed sprites in-game (which are custom by me).
Anyways go look the teaser poster, it's amazing!
Ideas that would appear in this game:
: Plot idea by sergioconada (http://www.glorioustrainwrecks.com/node/5630#comment-19009 )
: Another feature idea by bc_: Crouching characters, restart button on every level, new password screen and soundtest. (http://www.glorioustrainwrecks.com/node/5630#comment-19082 )
: Character idea by FlaviusMaximus: Bach (portrait only) and Bob the Kangaroo (On IRC chat, no link available)
Ideas that wouldn't appear in this game:
: Feature idea by bc_: Playing sounds through frames. (http://www.glorioustrainwrecks.com/node/5627#comment-19072 ) Declined due that the feature is hard to use.
Ideas that would be decided to do:
: Plot idea by FlaviusMaximus (a heroic sacrifice in the end) (No link, asked on IRC chat)
: Character idea by Smedis2: Jesus with Batman's Mask (http://www.glorioustrainwrecks.com/node/5630#comment-19098 )
Request more on this thread: http://www.glorioustrainwrecks.com/node/5646 !
Ideas are:
: Features that would appear in the game.
: Some plot ideas that would succed in the story.
: Characters that would appear during the story.
EDIT: I'm announcing that the idea asking will end at October 3, 2013. And development will begin at November 25, 2013.
I'm announcing: The Super Mozart Adventure is done, but bad news is i can't upload the game due to sh*tty internet that i use with a Internet USB pendrive due that i'm vacation, so i will release the game later when i came back from vacation.
In the meantime i have announced another game i'll make along with CK:TWOTT (Commander Keen: The War of the Tongies): The Player Aventur, a game with elements of Teh Forum Game (casual game levels).
The Player Aventur is just another fangame of Player Adventure and SHPDMBGWL4 by Black Squirrel, but it is collaborated by members like they collaborated for Teh Forum Game. It is also an Glorious Trainwreck event as contains the following rules:
1. Your game/level should only contain one of a side-scrolling platformer, a side-scrolling shooter, a survival, etc. just like one of the levels of Teh Forum Game.
2. Your game/level MUST contain Player 1 as the Player! (use this sprite sheet i uploaded from the attachments.)
3. Your game/level can contain swear words and violence, but don't abuse it.
4. Your game/level will contain at least 2 minutes of level gameplay and not contain "endless".
5. You can put random stuff in the game/level.
6. Your game/level must contain a source code, your game/level will be putted in the main game.
The event begins the day of today and finishes in the future (idk what day would be.)
If you don't know what is Player Adventure and SHPDMBGWL4, go see the MFGG pages: http://wiki.mfgg.net/index.php?title=Player_Adventure and http://wiki.mfgg.net/index.php?title=SHPDMBGWL4 .
The event: http://www.glorioustrainwrecks.com/node/5623
I'm announcing that TSMA is almost done, i'm making the final boss which is Mr. Velcoraptor's real identitiy that is a noob.
The final battle goes with 10 heroes: Mozart, Bartender, Skate Dude, Robbiebot, Mario, Waligie, Pudsie, Keen, Palo Penguin and Flerppy.
For flerppy's sprites, i would use Noyb's sprites, i ripped them and i edited them (fixing the hat and the left eye), but i have re-done the walking pose.
Noyb will be in the credits and also goes for all the Teh Forum Team.
Everyday I like to compose tiny little midi tracks for fun, but I don't feel like uploading it on soundcloud. So i'll post them here, maybe updating it daily
Note: the chronological order is from top to bottom (that is to say, the newer ones are at the bottom of the list. check them out first (the older ones are terrible to an extent that I don't want anyone listening to them))
Hell yes, supernova is here! In my past I develop professional looking fangames, but this starts to bore me. So I started to make joke games for fun because I'm lazy and bored. I hope I will contribute a lot here with randomness and I hope instead creating a glorious train wreck, possibly a glorious plane wreck. (Not meant by the possibly-not-so-glorious plane wreck couple of weeks ago in California)
And that screenshot I posted is based on my first joke game where Mario took a vacation in Mexico.
Well, it seems like I don't visit this website that often as it turns out. I have been doing a lot of stuff, but one thing that I don't do at all is developing the games. But, seeing that my first creation in MMF2, which is Bubsy in Yoshi's Island hasn't got a lot of attention from dear members in this website, which then raises the question do I even bother to create games if I don't receive any feedback? Couple of comments doesn't sound a lot for couple of games that I submitted here for everyone's pleasure, but I have other (un)finished games for store if anyone is interested.
But, as if I haven't told just yet, I have series called "James the Ball's Great Adventures", which follows red ball named James through wacky adventures in his quest to save the day. I have first game ready to be published, but I still need to make few adjustments here and there before I'll release it to the wild. I also had second game under production, but sadly it stalled to the final boss, but seeing that I hadn't too much stuff remaining to be made for second game, I would probably finish it in near future for everyone around here if they are interested.
Do you know Commander Keen? Today i'm making a new Keen fangame using Twine, but i use the version 1.3.6 alpha due that 1.3.5 is an egoist which doesn't use macros too much.
The fangame will be named: Commander Keen - The War of the Tongies.
The plot of the game will be not revealed at the moment.
this is my account in gogle play
https://play.google.com/store/apps/developer?id=Wanas+Games
this is my account in gametako games "only arabic"
www.gametako.com/members/alsharekh