Events

« March 17, 2012 - April 16, 2012 »
 
03 / 17
Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab if you want to get reminded by email the day before the klikkening begins!

03 / 18
Start: 12:00 am
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 19
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 20
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 21
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 22
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 23
(all day)
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

03 / 24
End: 11:59 pm
Start: 03/18/2012 - 00:00
End: 03/24/2012 - 23:59

Since the Knytt Stories collab was a success I figured we might as well go on ahead with a more general game dev-oriented chainwreck. Of course, there's a small issue with that.

A lot of people are now on 64-bit Windows or a different operating system altogether. Klik & Play usage has dwindled considerably in favor of other game development tools. For Pirate Kart V, I saw a pretty good mix of tools, including Klik & Play, Multimedia Fusion 2, Game Maker, Flash, and Unity, just to name a few. A chainwreck where everyone uses the same tool and produces a single game will be hard to facilitate.

Instead I'm proposing something different: we will implement this chainwreck in the form of separate games that are sequels to one another! Yes, that's right! Here's how it'll work:

- The first participant creates "Episode 1". It will establish the main character and scenario and provide the first three(?) levels. At the end there will be a cliffhanger or two for the next person to pick up on. The participant creates a standalone and submits the episode as a game.
- The second participant creates "Episode 2". It will build upon the first episode, maybe address one of the cliffhangers presented earlier, maybe not. More levels created, perhaps more material for future participants to build upon. The participant creates a standalone and submits the episode as a separate game to the first one.
- The third participant picks up on this and etc. etc.

Basically, participants will be free to use whatever tools they want and design their own sequel however they choose - perhaps one person's section of the game is a whole new genre or minigame, or it might just build upon the gameplay established by the previous entry. Design your entry however you like, as long as it has some tangible connection to the previous games by scenario.

Coming soon-ish after KotM #57.

CLICK HERE TO POST YOUR EPISODES

CLICK HERE TO SIGN UP FOR THE EMAIL REMINDER

Start: 12:00 am
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 25
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 26
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 27
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 28
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 29
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 30
(all day)
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

03 / 31
End: 11:59 pm
Start: 03/24/2012 - 00:00
End: 03/31/2012 - 23:59

****EDIT**** - HERE'S A NICE ORGANIZED LIST OF FRIEND CODES!!!! YAY!!!! http://www.glorioustrainwrecks.com/node/3287

HEY KIDS! DUST OFF YOUR OLD COPY OF WARIOWARE DIY! IT'S TIME FOR...

THAT'S RIGHT!

We're gonna make a bunch of Wario Ware DIY games throughout the week of Saturday, March 24th through Saturday, March 31st! So grab your DS and a copy of WarioWare and GET MAKING STUFF!!!

SOME STUFF TO KEEP IN MIND:

-POST YOUR FRIEND CODES HERE: So we can keep track of them all in one spot, let's just post them here.
-WARIOWARE ONLY ALLOWS 2 GAMES TO BE UPLOADED AT A TIME: You can make more than 2 games if you'd like, just keep in mind that you can only have 2 games available at a time.
-IT DOESN'T JUST HAVE TO BE GAMES!: While the games are the main point of this event, don't forget that you can upload Comics and Music as well if you'd like to share some of those as well.

BUT I DON'T OWN A COPY OF WARIOWARE!! WHAT DO I DO?

Don't worry! Just go ahead and make something else in some other game-making program that you have! It doesn't have to be made in WarioWare, but if you do have a copy, you should be using that. I'm sure someone will post a video once all the games are in so we can all at least see everything.

SO LET'S GET MAKING WARIOWARE STUFF!!!! WOOO!!!!!!

04 / 1
04 / 2
04 / 3
04 / 4
04 / 5
04 / 6
04 / 7
Start: 8:00 pm
End: 10:00 pm

The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 8:00 pm UTC. Whenever that time rolls around for you, you have two hours to make a game!

How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.

Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.

After you've made your game, upload it here!

For more information, check out the N00B FAQ.

Sign up below to get a reminder email the day before the jam!

04 / 8
04 / 9
04 / 10
04 / 11
04 / 12
04 / 13
04 / 14
04 / 15
04 / 16
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