Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.
NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
lab exploration | 12/17/2017 - 19:35 | fishster | 2 | |
Backburner | 10/31/2017 - 18:43 | Drambique | 2 | |
Jumper Two: Ancient Challenge (etc) | 10/01/2017 - 17:08 | JerTheFox | 3 | |
Jumper Two TutorialKindaThing | 07/31/2017 - 16:27 | wibi | 2 |
Comments
Hey, I remember this thing!
Hey, I remember this thing! I don't think I was ever able to clear Jumper 2 (I did clear the original), but the series really does stick out in my mind as far as Game Maker goes. Many years later I would create Grumper (alternate movement version here) and immediately regret using MMF2 as my choice of tool. Maybe I will make a followup in Love2D!
As for Jumper 2 Editor, I remember making one level and then not sharing it - not much, but I enjoyed the creative process. Hopefully I will produce more this time around.
Got it to run in Wine, but
Got it to run in Wine, but unfortunately I can't hear any MIDI music. Oh well...
Edit: Have working MIDI music and sound albeit with a 1 second delay on everything. But hey, consider me in!