Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.
NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
lab exploration | 12/17/2017 - 19:35 | fishster | 2 | |
Backburner | 10/31/2017 - 18:43 | Drambique | 2 | |
Jumper Two: Ancient Challenge (etc) | 10/01/2017 - 17:08 | JerTheFox | 3 | |
Jumper Two TutorialKindaThing | 07/31/2017 - 16:27 | wibi | 2 |