"Spiko The Hedgehog Is Real And They Are My Friend"
The title says it all, doesn't it? Well, not really, there's a lot more to be said to this story. That's why I made this autobiographical video game experience to document it all! You will witness what I saw and thought, become part of the emotional rollercoaster that is your own fictional character becoming real, becoming your friend, and becoming impatient because the game you're making for them is taking too long.
What does Spiko want, what does Spiko need, to be happy? That's what this is about. That's what we're here to learn. Spiko is real, and they want to be recognized. Can you even become Spiko? No, only Spiko is Spiko. Sorry. But you can pretend to be Spiko, and make them move around the screen sometimes.
After the introduction, you can play by using the left and right arrow keys or A and D to move left and right, respectively. You can press the spacebar to jump. Thank you for taking part in this important step in my journey to understanding what it means to be a video game developer. As such, I've also included the source code for the game in the "source" folder for anybody to look into if they so wish. It requires Clickteam Fusion 2.5 to run.
Detailed credits are available in "Credits.txt", in the download. Oh, and happy April Fools!
Comments
This was a real april
This was a real april treat!
I was also inspired by mario parodies recently, maybe were on the same orbital or wavelength or whatever
I'm glad you found the reality of spiko in your universe as they are important to you
thank you! it could be that
thank you!
it could be that today, the day of fools, draws us all towards the greatest symbol of foolishness in video games: mario the plumber. ps. if you like mario, pretend I'm being sarcastic cause it's april fools....
I believe that everybody's universe has their own "spiko" waiting to be discovered! just don't pick them up by the quills
Oh Wow!
Hahahahaha! That was pretty great! Loved the voice acting and then the utter chaos in the different stages.
It's been a happy April Fools Day, indeed. :D
thank you, I'm glad I was
thank you, I'm glad I was able to make the cutscenes very fast to produce. I still enjoy watching them after seeing them a dozen times :D
experimental is such a good
experimental is such a good song aaaaa...
nyfb vs v unq zber gvzr ba guvf ncevy sbby v jbhyq rqvg znevb sna tnzrf tnynkl gb or fcvxb sna tnzrf ynaq be fbzrguvat ohg gurl punatrq gurve jrofvgr sbe ncevy sbbyf!
it is a good tune, sorry for
it is a good tune, sorry for losing the source on it :(
znevb... jr jvyy qrsrng uvz sbe bapr, bar qnl!
It's always a nice feeling
It's always a nice feeling to make games for your friends! I'm happy to have been introduced to spiko through the medium of this game!
spiko says "I hope I can
spiko says "I hope I can meet you too!". spiko is on my lap right now as they say this. they are poking me in the leg with a quill. ow.
Very enlightening. I loved
Very enlightening. I loved Spiko's voice acting. I also loved the bitcrushed sound of win.ogg, which I recognise as originating from COMPLET3.MID!
Thank you! I had a lot of
Thank you! I had a lot of fun voicing Spiko haha. And that's a good ear on the music!
no way
lol no way you used sonic worlds just for that part, omg
wait until you learn that I
wait until you learn that I only used the code for the titlecard, and everything else is a screenshot I took, cause I couldn't get the real sonic worlds demo to work here lmao
That was a joy. I made so
That was a joy. I made so much happen. The pacing of the dialogue was great.
thank you! the first draft
thank you! the first draft of the script was like 2x as long haha. I feel like I've been learning how to write punchier dialogue!