Content warning: this game has potentially stressful audio (screeching car tires).
Once a media cycle, the Loveland Frog cryptid makes their appearance to a select few. Though they may be three feet tall, an unusual size for a frog, they are truly a friendly character. However, people find the Frog menacing, and do not understand them. They run away from the Frog, and occasionally attempt to attack them in misguided fear...
It has been three years since the Loveland Frog was last seen, and tonight they have decided to shake things up. They wish to go for a stroll across a busy highway, where many people will be able to see that they truly exist. However, due to their isolation from human culture, they do not understand "vehicles", and so do not know the danger they represent...
This game is a bit spooky, but there are NO jump scares! Headphones are suggested, but not required.
The Loveland Frog is a short game, and takes 2-5 minutes to play. You can control the Frog with the left and right arrow keys, or the A and D keys, to move them left and right, respectively. Your goal is to help them cross the road safely, by guiding them to the other side.
For those playing in the browser (available on itchio here), the game has ended when the victory scene is over. In the downloadable form, it will automatically close at this point.
Made in Clickteam Fusion 2.5. More detailed credits, as well as the source file, are available in the download.
The image for the Loveland Frog is from this recreation of the creature, by Tim Bertelink.
The main music is an excerpt of Four Aspects by Daphne Oram.
Includes samples from 3DMM, MacMillan, Soundstate, Frogger 2: Swampy's Revenge, Legowelt, Glitchedtones, and Vintage Optical Sound Effects.
Comments
omg
I like that this is some weird version of frogger.
It's also strange that with so little I was kind of frightened by this game.
I realized while developing
I realized while developing it I was channeling frogger by making it about crossing roads lol. "kind of frightened" is exactly the feeling I was going for!
Your ending screen is
Your ending screen is amazing as always.
V'z tynq gur sebt jnf bxnl.
thank you! I've been finding
thank you! I've been finding I get a lot out of having simple ending scenes that iterate themselves over time, as opposed to my older style of coding 50 different random things. it helps me make something just punchy, instead of overbearing.
This was cool. I like to
This was cool. I like to imagine how menacing it would be for the drivers on the road to see a giant frog suddenly emerge from the darkness gliding across its hind legs. Great use of music and lighting too.
that is exactly the sort of
that is exactly the sort of visual imagery I wanted players to feel! Thank you.
The camera angle and the
The camera angle and the lighting do a good job communicating the sense that traffic is dangerous for someone who doesn't really understand what traffic is.
Thank you! I'm very happy
Thank you! I'm very happy with how much these small pieces built towards.