This game felt like a realization of the levels you'd draw on the back of scratch paper in elementary school, and how the implied mechanics turn into something much more in your head. Imagination and implication are really powerful things for games, and I like it when games are honest about using them. Doors that you can't open are frustrating, but a game that honestly instructs you to imagine is pleasant, if gauche. Have you read Yoko Ono's Grapefruit?
Comments
i get the point sorta but
i get the point sorta but you don't know how the character would actually move so it's hard to actually imagine
This game felt like a
This game felt like a realization of the levels you'd draw on the back of scratch paper in elementary school, and how the implied mechanics turn into something much more in your head. Imagination and implication are really powerful things for games, and I like it when games are honest about using them. Doors that you can't open are frustrating, but a game that honestly instructs you to imagine is pleasant, if gauche. Have you read Yoko Ono's Grapefruit?