In April, I decided to make a quick, fun Knytt Stories level in about a week solely to satisfy my desire to create. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished.
In September, I decided to make a quick, fun Knytt Stories level in two or three days as a joke reply to a forum game on the Nifflas Support Forum. It actually went pretty well (and drawing the cutscenes was fun), so I decided I would try a sequel to it. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished (at only a dozen screens or so).
In early November, I decided to make a quick, fun Knytt Stories level in about a week to submit to Potluck Party 2019. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished.
In late November, I realized the fate of the above level, and decided to make a quick, fun Knytt Stories level in about a week to submit to Potluck Party, with the intent to capture the feel of the above level without being so massive. This... actually, despite wildly missing the submission date, this is going pretty well, and I've got some pretty solid plans in place for where to go next. I will probably put it on hold for a while to focus on some more important things (such as a Knytt Stories collab), but I doubt this would be difficult to pick back up whenever.
(All this was done in a month and four days.)
Aside from Knytt... uh, I haven't done a lot.
There's another platformer I try to mod now and then named "The End Is Nigh" (created in part by Edmund McMillen, which is why I'm not keen on talking about it - though the quality of a game can be entirely independent of who created it). One project for that I actually got done for a collab-type thing, but I tried to give the npcs a bunch of edgy dialogue as a mockery of the alt-right/"anti-SJW" crowd, and it was so rushed I feel like it might have been taken as non-parodic :(
super downscaled since the game's native resolution is moderately large:
Then there's another project for another collab-type thing, but this one I abandoned. The theme was "create an area that encapsulates the idea of a physical escape", so I tried to do a cave area that looks open and beautiful at first but later railroads you into an area populated with machinery. Unfortunately, the areas are all expected to have challenges that were also below a certain difficulty level, and I found myself unable to come up with any challenges that weren't absurdly masocore like the ones above, so I ditched it pretty quickly.
And then there's a crappy no-input pseudo-CYOA I'm doing for a small Discord server:
Aside from all that I didn't make much except what you see on GT, a lot of my time was eaten up by betatesting Terry Cavanagh's "Dicey Dungeons" and a lot of my time now is eaten up by making a gigantic mod for it.
(If these images are too disruptive, I can replace them with links)
Comments
Right, uh...
In April, I decided to make a quick, fun Knytt Stories level in about a week solely to satisfy my desire to create. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished.
In September, I decided to make a quick, fun Knytt Stories level in two or three days as a joke reply to a forum game on the Nifflas Support Forum. It actually went pretty well (and drawing the cutscenes was fun), so I decided I would try a sequel to it. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished (at only a dozen screens or so).
In early November, I decided to make a quick, fun Knytt Stories level in about a week to submit to Potluck Party 2019. This eventually spiraled into something with way too large and vague a scope, and is now sitting around unfinished.
In late November, I realized the fate of the above level, and decided to make a quick, fun Knytt Stories level in about a week to submit to Potluck Party, with the intent to capture the feel of the above level without being so massive. This... actually, despite wildly missing the submission date, this is going pretty well, and I've got some pretty solid plans in place for where to go next. I will probably put it on hold for a while to focus on some more important things (such as a Knytt Stories collab), but I doubt this would be difficult to pick back up whenever.
(All this was done in a month and four days.)
Aside from Knytt... uh, I haven't done a lot.
There's another platformer I try to mod now and then named "The End Is Nigh" (created in part by Edmund McMillen, which is why I'm not keen on talking about it - though the quality of a game can be entirely independent of who created it). One project for that I actually got done for a collab-type thing, but I tried to give the npcs a bunch of edgy dialogue as a mockery of the alt-right/"anti-SJW" crowd, and it was so rushed I feel like it might have been taken as non-parodic :(
super downscaled since the game's native resolution is moderately large:
Then there's another project for another collab-type thing, but this one I abandoned. The theme was "create an area that encapsulates the idea of a physical escape", so I tried to do a cave area that looks open and beautiful at first but later railroads you into an area populated with machinery. Unfortunately, the areas are all expected to have challenges that were also below a certain difficulty level, and I found myself unable to come up with any challenges that weren't absurdly masocore like the ones above, so I ditched it pretty quickly.
And then there's a crappy no-input pseudo-CYOA I'm doing for a small Discord server:
And for the website jam that was a while ago, I started an extensive tile-by-tile manual for an obscure Kye clone, and that's probably still going on.
Aside from all that I didn't make much except what you see on GT, a lot of my time was eaten up by betatesting Terry Cavanagh's "Dicey Dungeons" and a lot of my time now is eaten up by making a gigantic mod for it.
(If these images are too disruptive, I can replace them with links)
2019 for let-off-studios