Just like you've done in Seaborg's Manor, the two-colour world you've built here is immense and pushes the boundaries and expectations of what people can expect to be made with "tiny game builders" like Bitsy. I am immensely impressed!
So many thoughts about trying to develop a context that helps me relate to it better, even as I'm sucked into its originality. It's an awesome combination of the storytelling and puzzles of Myst, the accessibility of sokoban, the overworld of Super M*rio World, and even the visual flair of old-skool Uncharted Waters on the NES. This was so much fun to explore, and just as much to look at. Well done. :)
I like exploring islands and things, it was quite cool. I also like how you don't die every 4 mins like some other games. I couldn't understand if there were any controls besides arrow keys as I had a coconut and then I went and talked to this crab fellow who said he wanted a coconut but nothing happened also it would be cool if you could look at what items you have got at the present time.
The use of colour scheme is also cool.
I think it would be good if there was more low hanging fruit as far as giving the people the things goes as for a while you just make no progress at all. I guess the idea is to explore rather than worrying about it. hmm yeah ignore this suggestion.
It is a nice game.
Thanks. But that suggestion is valid bc the game.is very obscure in its ways. Also there are limitations to this bitsy sh*t unfortunately. But thanks for playing
Comments
Thikk Atmosphere
Just like you've done in Seaborg's Manor, the two-colour world you've built here is immense and pushes the boundaries and expectations of what people can expect to be made with "tiny game builders" like Bitsy. I am immensely impressed!
So many thoughts about trying to develop a context that helps me relate to it better, even as I'm sucked into its originality. It's an awesome combination of the storytelling and puzzles of Myst, the accessibility of sokoban, the overworld of Super M*rio World, and even the visual flair of old-skool Uncharted Waters on the NES. This was so much fun to explore, and just as much to look at. Well done. :)
Cool
Wow thanks..!!
I like exploring islands and
I like exploring islands and things, it was quite cool. I also like how you don't die every 4 mins like some other games. I couldn't understand if there were any controls besides arrow keys as I had a coconut and then I went and talked to this crab fellow who said he wanted a coconut but nothing happened also it would be cool if you could look at what items you have got at the present time.
The use of colour scheme is also cool.
I think it would be good if there was more low hanging fruit as far as giving the people the things goes as for a while you just make no progress at all. I guess the idea is to explore rather than worrying about it. hmm yeah ignore this suggestion.
It is a nice game.
Thanks. But that suggestion
Thanks. But that suggestion is valid bc the game.is very obscure in its ways. Also there are limitations to this bitsy sh*t unfortunately. But thanks for playing