I love this! I like how it's a 4-dimensional space in a way, where I'm also moving along the axis of my voice's pitch, allowing me to see things depending on where I am
I also love the way you've rendered the mall textures out of chopped up photographs to create an asbtract impression of a mall
I also read the readme file and I like your breakdown of the decisions that went into it (as well as a refresher of my list)- the way you did contrasting between the boring and the exciting was very well done and one of the feelings I def got from it
it's also very pretty to look at. just a weird and interesting space that screenshots very well. I love the aesthetic.
Comments
I love this! I like how it's
I love this! I like how it's a 4-dimensional space in a way, where I'm also moving along the axis of my voice's pitch, allowing me to see things depending on where I am
I also love the way you've rendered the mall textures out of chopped up photographs to create an asbtract impression of a mall
I also read the readme file and I like your breakdown of the decisions that went into it (as well as a refresher of my list)- the way you did contrasting between the boring and the exciting was very well done and one of the feelings I def got from it
it's also very pretty to look at. just a weird and interesting space that screenshots very well. I love the aesthetic.
very cool
I liked the blue rhombohedron walker.