So my comment on Pizza Time's Monster Mash ideas and my love of Earth Defense Force 2017 has led me to
EARTH DEFENSE FORCE 1817
A KNP effort. The game play lacks that certain something, but it has some elements I dig:
* Robotron style controls
* Looming Alien Ships with Shadows
* Bugs who track you down but have to move around the buildings
I think some of these elements could be used in future games.
In the unlikely chance I can't make it to the KotM I'd like this to count as my entry...
Attachment | Size |
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1817.zip | 168.5 KB |
Comments
sigh, no love for
sigh, no love for EDF1817.
Was the Robotron style controls clever, or has it been done?
I think the closest we've
I think the closest we've come to KnP Robotron controls thus far was BRAINSSS.
I think the technical elements are pretty solid; it's just like you said, the game itself isn't making you do very much that's interesting. It needs that extra leap from "There are things; I want to shoot them" to "There are things; I want to shoot them but I also want to do something else which interferes with my ability to shoot them." Like if the cabins blew up or something, I don't know.
I really like the sparse Atari aesthetic of your game over screens, Kirk.
Heh, thanks for replying to
Heh, thanks for replying to my blatant and pathetic trolling for feedback.
You're probably right, while I dig the way the insects look, and the control scheme, it lacks a certain something. Like, Robotron say had humans and more creature types, that would be a start.
In KNP, can you have 2 items that look the same but are different actors?
Yep! To clone something,
Yep! To clone something, just right-click on the existing object and pick New Level Object > Active.