Welcome to Action Point 2012! Action Point is the world's leading Klik & Play Online Demoscene Party.
[ Download the Invitation Demo! ]
For those who have no idea what I'm talking about, Action Point is a (semi-)yearly online demoparty in which we make Demos and Intros and Cracktros and anything else that involves pretty effects and ridiculous non-interactive visual absurdity in the medium of Klik & Play.
While the Demoscene's primary interest is technical ability with a high-gloss sheen of visual design and musical talent, take note that this is still Glorious Trainwrecks. Action Point is more than simply a celebration of elaborate event writing. It is also about creating unusual and unique visual/auditory art as well. What I'm trying to say is that while simulated 3D lighting effects in KnP are expected, waves of wiggling wizard clipart is also a desirable outcome.
OFFICIAL DEADLINES AND SUCH
This is an APPROXIMATELY-TWO-WEEK EVENT. That means you should start making a demo TODAY, and be here on SATURDAY JULY 28th, exactly one week to-the-second after this month's KOTM. Submit your demo(s) to this page at that time (or earlier if you can't make it). Also let's meet up on IRC and the MUMBLE SERVER because this is the release party. (Does anybody want to livestream the demos as they are posted? That would be pretty cool.)
One week later, at the same time of day, will be the AWARDS CEREMONY. Awards in a .gif format will (probably) be given to winners in a variety of mostly made-up categories. It's a silly tradition!
If you're looking for inspiration, take a look on Youtube for Atari ST, MSX, Amiga, and C64 demos, or check out the demos from previous years. And here's a demo made in PowerPoint! Yes, it was actually released at BreakPoint 2010. For real. And the prevalence of 64-bit Windows has officially made running Klik & Play demos just as difficult as running C64 demos. Yeah, just think about that for a while...
Good luck and make something crazy!
Attachment | Size |
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ActionPoint2012Intro.zip | 669.43 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Pile HeaD Dem0 Xtreem | 08/28/2012 - 00:19 | x | 1 | |
Fred the killer unicorn | 08/15/2012 - 20:50 | laffertyr | 0 | |
Fred the killer unicorn | 08/15/2012 - 20:49 | laffertyr | 3 | |
KaoS | 08/06/2012 - 18:16 | SpindleyQ | 10 | |
Commodore 64 Christmas Demo ZZT | 08/04/2012 - 03:02 | x | 3 |
Comments
This demo invitation is the
This demo invitation is the most wonderful KNP art i've ever seen in my entire life.
The invitations for the
The invitations for the previous years are also quite special, if you haven't seen them!
Seconding amazement at the
Seconding amazement at the invitation demo! IT'S SO GOOD.
AW YEAH once again I have no
AW YEAH once again I have no idea what I'm going to do BUT IT'S GOING TO BE GREEAAAATTT
OH MAN ACTION POINT
OH MAN ACTION POINT 2012
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THAT HURT, THAT REALLY HURT!
god dammit
So much incentives to get my creative shits together.
So little will. :(
Man, playing those entries
Man, playing those entries for the previous years and demos, they're so amazing i can't stand a chance this year. all entries have codes and cryptical shit in the Event Editor that i can't understand. i feel so dumb now
It's okay dude, we give out
It's okay dude, we give out prizes for "most wizards" and "largest filesize". As KOTM teaches, it doesn't have to be a crazy technical achievement to be interesting or inspiring.
Blah blah don't use Klik &
Blah blah don't use Klik & Play anymore blah blah not sure if I will participate.
I
I TRIED
http://www.2shared.com/file/u5enQZt6/I_Tried.html
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THAT HURT, THAT REALLY HURT!
+1 for using 3D windows
+1 for using 3D windows Pinball MIDI
You mean Maxis Full Tilt!
You mean Maxis Full Tilt! Pinball
Windows 3D Pinball is just Full Tilt! Shareware with the banner artwork changed, one of the MIDIs removed (there's a MIDI that plays when you accept a mission that's missing in 3D Pinball), and a few fixes for some Windows XP incompatibilities.
So Microsoft just took the
So Microsoft just took the shareware of that game and slapped that banner with that goofy looking guy on it?
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THAT HURT, THAT REALLY HURT!
it's actually an earlier
it's actually an earlier build Microsoft licensed.
There's a few-months-later (Nov 95) of the Full Tilt! pinball demo with Space Cadet.
ye
explain to me how the hell you did that in klik and play and maybe ill make something
Alterable values and set
Alterable values and set positions
Pretty much.
Pretty much.
oh god only four days
oh god only four days left
if I can't make Klik & Play's horribly broken math play nice in four days I've got NOTHING OH GOD
OH MAN now is the worst
OH MAN now is the worst possible time for my laptop to be flaking out on me :( :( :(
If I manage to finish this
If I manage to finish this thing, it will be because I do not make a single mistake from now until the deadline.
It will also probably take like an hour to work its magic once run, since I need to do horrible things like implement my own multiplication. Gunning for "Least optimized" this year!
Don't think I'm going to be
Don't think I'm going to be able to submit on time :(
My custom fixed-point multiplication routine is busted, and it's going to take some time to rework. Time which I don't really have today!
TO THE REPAIR SHOP
TO THE REPAIR SHOP AWAAAAAAAAAAAAY!
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An Excellent Comment/Thread/Post
OMG
I have to work, so I can't be around while you guys are doing this.
I didn't really make a demo entry... instead I made a quick game. It's yet another clone, so it shouldn't be too difficult to figure out how to play. It likely will be (more?) buggy if the .gam is run from anything other than knp.
flash version: http://games4noah.sitesled.com/flash/omg.html
9 Doors
I started working on another (kitchen sink of an engine) game for Action Point 2012. Maybe some tricks will be nifty enough to be considered demo-able. At the moment, I'm trying to implement an in-game map of sorts where the player can pass from frame to frame and have information about that frame saved (items collected, doors opened, etc). Does anyone have a good/easy/efficient way to do this?
I'm uploading a small example of what I'm trying to achieve. Unfortunately, this only allows for 9 flags to be stored per global value:
(This won't necessarily be a problem with 4 players' worth of global values, but I'd rather keep my events down if possible.)
BOK
BOK
Whoa, Conway in KNP. Nicely
Whoa, Conway in KNP. Nicely done!
Thanks
Thanks! I think I could make it run a lot faster if I gave it a little more time. Maybe one day I'll play with it again.
BOK v2 w/ music... and a couple of extra events to enable the candle effect in the dungeon game.
¡Andale Paco, Your Popsicle's Melting!
I became distracted and never returned to the dungeon game...
Here is an engine I threw together yesterday. There are three not-so-challenging stages.
/edit/
- tweaked some things and added a couple of stages
/edit 2/
- some new graphics
- title screen
/edit 3/
- flash link
¡Andale Paco, Your Popsicle's Melting! (flash)
Noname
Noname
argh, this came so soon! i
argh, this came so soon! i kinda want to revive my first concept from 2010 but i only just got the idea and it'd take a while. might do it some time, though. (i'm really slipping with this stuff nowadays, aren't i)
A WarioWare DIY category is
A WarioWare DIY category is a nice idea, but since the sharing functionality of that game seems to have imploded, I'm not sure how it would work. :(
Okay, I now have Klik & Play
Okay, I now have Klik & Play set up on my laptop's Windows partition. If I am able to pull off this idea of mine, I swear it'll be like nothing you've ever seen in Klik & Play before.
I am running the numbers to
I am running the numbers to make sure everything fits within Klik & Play's limitations, and... so far this actually looks quite doable! Assuming Klik & Play's object associativity rules play nice and I don't run into issues with too many events (I hope), the bulk of it just seems to be grunt work (and there's macro tools for that). All in all I'm kinda psyched for this.
I would like to ask though... what IS the event limit in Klik & Play? I know mojofltr ran into it once. Or is it determined by the density of your actions in the Event Editor?
Curious
You've got me curious as to what would need that many events. Are you setting up some pre-calculated math tables? Unrolled loops? Man, just the idea of having to write a KnP speedcode event writer both excites me and freaks me out.
Yeah, unrolled loops,
Yeah, unrolled loops, because I need to iterate and I _have_ to have everything instantaneous (since KnP doesn't support the so-called "fast loops" which are available in later programs). I have some ideas on how to reduce complexity though which should hopefully prevent my program from crashing KnP.
By the way, the macro tools won't be for the events, they'll be for the image import (upwards of 10,000 images! Yes KnP can handle this many images in a frame - I checked).
Video?
If you're importing ten thousand images, you might as well be using a FLI animation. Or are you going to be displaying them in different orders, sliding them around, overlapping them for various effects? Either way, it sounds like something that isn't going to run on my dedicated KnP machine, hahaha. As a personal challenge, I always try to stick to practices that would run at acceptable speeds on hardware from the era (hence my reliance on exploiting bar counters as though I were doing copper tricks on an Amiga), but targeting modern CPU speeds does open some interesting doors. I'm really looking forward to seeing what you come up with!
Nope, not video! And the
Nope, not video! And the images are actually fairly small.
I don't think slowdown will be a huge issue. What sort of processor are we talking about here? I can set my laptop to run at just 800mhz to try and simulate what it'd be like on an older system.
I'm suddenly filled with a
I'm suddenly filled with a strong desire to reverse-engineer the event sheet file format so that I could perform import/export of events to textfiles.
Whoa, if you could get both
Whoa, if you could get both import and export of events working, it might solve the "lack of copy + paste" problem!
Watch out though, as I think the structural integrity of event data kinda depends on the corresponding objects actually being in the frame.
Roll Call
So Smedis made a demo, mojofltr made a game and is in the process of making another one, using a complex KnP engine (as am I). SpindleyQ is making a demo too...
Anyone else planning on making demos? There's still time and it'd be kind of a shame if it were just the four of us.
i want to but i want to do
i want to but i want to do other things as well. i'd need to come up with something to replace most of the old shit in this demo first.
tbh most of the non-kotm activity has been dying slowly, and as much as i'd like to help it i can't focus on it as much anymore.
regardless of this i have some visually (and technically?) impressive non-demo poop in mind, but we'll see does anything come out of that.
and apparently my other idea
and apparently my other idea doesn't work. drat.
im sure i could build something around a trick i've used somewhere if i wanted, but other than that i can't come up with anything new and exciting
Going on vacation
Going on vacation tomorrow. I've already done all my planning work - I hope to get this whole thing done and implemented by Saturday but no promises!