I'm BC_ . I may be most remembered on the internets with the nick Viovis, AntiViovis, Vivois, what have you.
I've been part of ZZT since 1996 and part of the ZZT ug (i call community ug for short) since early 98. We had a couple AOL Free Trials and downloaded some lost forever games. Know this that there were 1000s of ZZT games that are lost forever in aol, hundreds of stories of teenage angst and adventure gone through the tides of time... Knowing this, I'm pretty sure the same applies to KNP, there were probably many lost gems in the AOL Vault.. so uhh, historically we'll never know the whole history since they were the only company successful to have their own library aside from the bbs's and internets and etc.
Uhh anyway I know there are some games that go as unmentionably fun, some games take effort, some games are chill and laid back, some are interactive cinemas, some are only cinemas... Some redefine the meaning of a game, as some involve just wandering around and tinkering with stuff, talking to objects, and in ZZT you tend to see all genres.. I think a lot of great has been made in ZZT but for those outside without a passport you're not really given the full scope of things.. I'd personally just like to share a couple of my favorites...
Games that not only I'm one to like, but that I think others of this crew may like since I am a fan of many of the games released here and I will do my best to choose games that carry that spirit.
I present Newt's third ZZT game Castle of the Dogs. This game spoke to me because I thought it had a certain degree of suave in it. I liked the writing style, it was blunt, it went from point A to point B fast. Part of the tests of time is as time marches forward, writing refines and changes.. This was a time piece where, you and your wife were on a plane and hte pilot crashed, and he didn't make it, and your wife was captured and taken to a giant castle, full of dogs. Why? I don't know.. ask newt. All I know is like you miss your wife and have to go through a dog labyrinth full of giant dogs and gather keys because dogs are high tech like that. There's also a really tough puzzle by glynth that's not impossible, but just keep trying..
I think thepsycophant did a wonderful job here with narrative, attempt on a good story, and I think it's a little more than meets the eye, so I think playing it now I still really liked it. And it was based on an abandoned moment of his OG series... so It's the first step of difference from style and might be where he developed his sound, course that's all for another story. Just make sure if you see a star to move into a corner and dodge it, cuz stars don't die... and aim for the dog noses... Somehow that's the core.. It's a lesson for us all. If you're fighting a gigantic dog.... uhh, their noses?
And this'll be the only time I attach lyon to a post like this, so get it here or I'll link to here. Get ZZT from around the nets. Maybe in the future we'll get Tyger, but for those in winders land This little item works.
Attachment | Size |
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dog-cast.zip | 13.05 KB |
Lyon.zip | 112.75 KB |
Comments
Wow. When I released this
Wow. When I released this in 1997 (unless it was 1998), I never expected to find an appreciation for it written in 2012. Thanks, Viovis. I came to hate this game, my third released ZZT game, soon after putting it out there.
Had the game had back-of-the-box bullet points, one would have read "Innovative destruction system! Take down earth-shatteringly massive bosses by targeting noses instead of eyes!"
Looking forward to more in this series.