Home for winter break, I stumbled upon my old KNP folder on a dusty Micron PC. Submitted for your horror: a pair of Pokémon-themed pong games I made in KNP back in 1999. The games are left unaltered from their original states. The sprites, music selections, prepubescent "voice acting," readmes, and bugs are all as I left them. The only thing I did today was compile them in KNP and zip them up.
First, a Pokémon themed KNP pong game I made back in 1999 and never released online. Somewhat intriguing for the terribly balanced "voltorb" ball which either player can attack to force an instant stalemate, and the poorly-rendered sprites made in Microsoft's 3d Movie Maker (which was itself a source of video trainwrecks back in the 90s).
Player 1: W and S move, Z shoots.
Player 2: Arrows move, Shift shoots
Second is a surrealist reflection of 90s media culture in the form of an overly long pong boss battle between Misty from Pokémon and a demonic version of that dancing baby from that early internet video. Ash Ketchum's head is the ball. And the baby throws diapers ripped from a screenshot of Rugrats. And the background is a low-res photograph of a Lego Mindstorms "invention" with my fingers over the lens.
I released this one online for God knows why. Last year, I let Softpedia upload some of my older games to their site in a moment of weakness. This "new and fun Pong remake that will keep you busy for a long time" (their words) has somehow received 286 downloads to date from undiscerning netizens.
Move: Arrow keys.
Attachment | Size |
---|---|
NoybPongKNP.zip | 1.71 MB |
Comments
I remember how much I wanted
I remember how much I wanted to own that 3d Movie Maker and now I see how much my childhood was empty without it.
Did you know that according
Did you know that according to Wikipedia, Avatar is the first feature-length film made with 3D Movie Maker?
I didn't know 3D Movie Maker had modelling capabilities! How did that work?
I'm now quite tempted to go on a downloading spree over here tonight.
Holy burgers, I think my
Holy burgers, I think my plan of making epic klik'n'seucky game-novel just get boosted. I mean, cutscenes! With voice-acting! aaaagh
XD
In addition to the built-in scenes and character models, it also gave you a decent number of 3d primitives (spheres, cylinders, rectangular prisms, ASCII letters, etc.) that you could recolor (one color per primitive, prebaked lighting) and resize how you want. So a 3DMM "model" is just a collection of primitives positioned in 3d space... a kid's way to make 3d models in the mid-90s without access to fancy 3d modeling programs. For a few of my old games, I just manually screengrabbed these models with PrntScrn. You can build them on a solid back background to make removing it easier. It's a real bitch to animate, since I believe you had to move and tweak each component individually, though I haven't used the tool in this century.
You and me both. Crazy how long the community has survived. I still remember when 3DMM completely justified the transition from Windows 3.1 to 95 for me.