Really good! The sounds are very amusing to play with, and having puzzles to solve gives a good incidental challenge. Bit stuck on the fifth (?) one though!
"Incidental" pretty much describes my entire puzzle design.
Also, shortly after release I realized that I didn't provide any form of level identification in the interface. I suppose you could always just go to the first level and use PgUp/PgDn to count your way to a level number. Unlike Voxatron, you won't get penalized for skipping around.
I really like playing with the noises, but actually trying to solve the puzzles is super frustrating! Also pgup/pgdn doesn't work for me on this laptop :/
I've been meaning to add a standard button remapping screen to Klua for a while now, so I guess I'll make that a higher priority. Grr, so many things I need to do with this thing...
Edit: Replace game.love with this. It rebinds level prev/next to - and =
Also GT is currently disallowing .love files so rename the .zip to .love! Don't extract it because that would be silly!
Some of these puzzles seem to be beyond my reasoning and dexterity, but when this clicks, it's really, really good.
On the one stage I really got stuck on (level 4), I kinda wished there was some kind of grid, because I had a hard time figuring out where in space a certain ball was and found the timing really difficult. But the game's probably still better without a grid.
Really, really neat. As usual, totally dig your overall presentation sensibilities, too.
Comments
Really good! The sounds are
Really good! The sounds are very amusing to play with, and having puzzles to solve gives a good incidental challenge. Bit stuck on the fifth (?) one though!
"Incidental" pretty much
"Incidental" pretty much describes my entire puzzle design.
Also, shortly after release I realized that I didn't provide any form of level identification in the interface. I suppose you could always just go to the first level and use PgUp/PgDn to count your way to a level number. Unlike Voxatron, you won't get penalized for skipping around.
Ohh, I missed the level
Ohh, I missed the level skipping option! The last level was a good chuckle.
I really like playing with
I really like playing with the noises, but actually trying to solve the puzzles is super frustrating! Also pgup/pgdn doesn't work for me on this laptop :/
I've been meaning to add a
I've been meaning to add a standard button remapping screen to Klua for a while now, so I guess I'll make that a higher priority. Grr, so many things I need to do with this thing...
Edit: Replace game.love with this. It rebinds level prev/next to - and =
Also GT is currently disallowing .love files so rename the .zip to .love! Don't extract it because that would be silly!
Some of these puzzles seem
Some of these puzzles seem to be beyond my reasoning and dexterity, but when this clicks, it's really, really good.
On the one stage I really got stuck on (level 4), I kinda wished there was some kind of grid, because I had a hard time figuring out where in space a certain ball was and found the timing really difficult. But the game's probably still better without a grid.
Really, really neat. As usual, totally dig your overall presentation sensibilities, too.