The simplest designs create the most elegant games. This, I guess, is what makes the mobile game industry tick like it does right now. Could simple mechanics be applied to "real" (as in, games with a big plot and lots of content and some bigger meaning and whatnot) games to make them successful?
-Dice Of Mana has been made. It is a gambling game where 2 opposing wizards try to summon the great Bull Beast by gathering up enough magic. However, too much mana at a time will cause a wiz to black out and lose all gathered magic.
Comments
Yes I agree. I actually
Yes I agree. I actually think elegance = simplicity.
But I make a big difference between simple and empty.
Unfortunately, I think the mobile game industry rather flourishes on the need people have to keep their mind blank. A lot of no-brainers games, played when commuting, offering pure escapist entertainment.
>Could simple mechanics be applied to "real" (as in, games with a big plot and lots of content and some bigger meaning and whatnot) games to make >them successful?
Well that depends on what you put behind the words "successful", but this definitely makes me think of Jack King-Spooner's games. They have big plots, content, awesome visuals and sounds, they have meaning, whatnot, and even more to offer, and are very engaging. Most of the time, gameplay consists in moving a sprite around with the arrow keys,