Hello everybody.
It has been half a year since my last information on my game in progress, "Poor Thing". Since then I have maintained a fairly steady pace in development and added a lot to the game, however there is a looot of work still in front of me. I have calculated that I still have more or less 100 levels to add. I have 178 levels in my game so far, but some of them are placeholders and some more can be cut out. If no other obstacles emerge, I should be able to fit my game within the planned maximum of 255 levels.
While still adding new levels, I alternate it with either fleshing out already existing locations or finally adding some action sequences. I worked out a way to make objects standing in the middle that can be either walked in front of or behind, which adds a lot of 3d feeling to the game.
At the same time I am working on the story and characters, because I really mean it to be a complete tale, with beginning, middle and an end. Things are constantly falling into place, or switched around if they do not work.
I think I am rambling, but I am really excited that I have kept at it so long and do not feel bored or intend to stop. I calculate it will take about a year to complete and add details to all the levels, then probably another year to interconnect everything, hunt bugs, beta test and add sound effects and probably some music. A long, long way... but almost every other day I keep developing it further.
I hope 6 months is an enough long pause not to be pushy with my project. Truly said, I often have to fight the urge to share every new detail that I am proud of, with you lot!
I go back to working on the game now. As always, lots of love to you lovely people, and keep creating!
Jan Strach
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Comments
This looks stunning. Can you
This looks stunning. Can you let us know how the game will play?
Thanks a lot! Well, each
Thanks a lot! Well, each level is a pseudo 3d space with some obstacles and some walk-in fronts and walk-behinds and the character movement is 4-directional. This is interspersed with some 3rd person perspective closeups for switches and some detailed views. Since it is hard to make an extensive inventory, the player will uncover the secrets of the game gradually via exploring. And as you already know I make it my goal to make a lot of places to explore...
Oh yay, I'm really really
Oh yay, I'm really really happy to see you've been continuing to work on this! It continues to look completely amazing. Please feel free to keep as detailed a record here as you like; I wouldn't consider it pushy at all and I am very excited to hear more about it.
Thank you so much for your
Thank you so much for your kind words! I think I will make another update in 3 months, as work on game is now progressing further than before so more is happening. I am very strongly inclined to finish the damn thing.
finish it! 8-)
finish it! 8-)
I'm on it! And things are
I'm on it! And things are getting serious.
This screen has such a
This screen has such a distinctive KNP feel to it!
It must be the cloned
It must be the cloned furniture :) But only one object in this picture comes from the KNP library, can you spot it? Although I also simplified it a bit so it does not stand out.
Check out the curtains though! I am proud of how they came out.
Is it the cherry pattern?
Is it the cherry pattern?
No sir. It's the curvy
No sir. It's the curvy legged table. I just removed all the sophisticated shading and piled books and magazines on it.
I pretty recently re-skinned
I pretty recently re-skinned that table too, I don't know how I didn't didn't recognize it.
I think the colour palette
I think the colour palette plays a big role, too (or rather that objects are the same colour as their klipart equivalents)... I could be wrong though, I'm speaking from memory.