thanks
also, it's russian :T
yeah, maybe i should be more clear when a game is just a little explorationy thing rather than a goal-oriented thing, this has no ending
possible next installments will probably have win states at some point, but right now i just want to fool around with puzzlescript's limitations so i can get a better idea of how it works
that was an interesting sorta thing, it gave this feeling of there being something more to it that was interesting, and the ending gave the vague sort of circular feeling that was probably intended. imy favorite thing was the feeling of the one where there were all the dead-end corridors and you had to go to one where there was a monster just out of the way
Comments
2016 Mantra:
"I have lost the ability to thing."
This game made me feel like I was close to accomplishing something, but I wasn't quite sure how to solve it and/or what would happen when I did.
The soundtrack/score was also a fitting choice. I understood a little bit of Spanish, but not enough to make sense of it.
What an exciting feeling... It was a great way to start a Friday. :)
it's russian
thanks
also, it's russian :T
yeah, maybe i should be more clear when a game is just a little explorationy thing rather than a goal-oriented thing, this has no ending
possible next installments will probably have win states at some point, but right now i just want to fool around with puzzlescript's limitations so i can get a better idea of how it works
enjoying it. i made
enjoying it.
i made something a little while ago here:
http://www.puzzlescript.net/play.html?p=612ef3bc53e90b037b43
that was an interesting
that was an interesting sorta thing, it gave this feeling of there being something more to it that was interesting, and the ending gave the vague sort of circular feeling that was probably intended. imy favorite thing was the feeling of the one where there were all the dead-end corridors and you had to go to one where there was a monster just out of the way