This is a sequel to Dodge Bouncing Balls. In this game, Alliteration Parley must puzzle out the identity of each of the bellyballs on screen. Use the sonar, carefully observe their responses, and then tag them with the correct colour to win.
This is inspired by Liquisity, Pac-Man, Hundreds and Finderseek.
Controls:
Arrow keys - Same as WASD
WASD - Same as DAWS
DAWS - Move Parley.
Click - Select weapon, use weapon.
Q on title screen - switch to different colouration. It's intended for colour-blind players, but I don't know how well it works...
I got the idea for this game from the title of Kenta Cho's new game Deadly Balls Bounce. The game itself is inspired by Hundreds and Minesweeper.
Controls:
WASD - Move.
Left click - Tag ball.
Tag only the dangerous bellyballs to win the level. The dangerous bellyballs bounce off the edges of the screen, whereas the harmless ones wrap around.
If you want more videogame ideas like this, here's a shindan: http://en.shindanmaker.com/309864
This is a game based on an old logic puzzle involving water, boats, animals and at least one plant. The solution it provides is a little bit different to what you might think, though.
Inspirations:
* Rubicon
* WarioWare, Inc.
All you have to do is survive 10 seconds in this gloriously simple avoid 'em up. 10 mere seconds and you can move on with your life. 10 seconds...
Made in Game Maker, because that's how I roll.