A four-car drag race down a concrete corridor.
Each car has a max speed of 150mph.
W to accelerate
S to brake/reverse
A to steer left
D to steer right
Space for emergency brake
Note: The timescale has been modified to make each car travel 30 meters per year -- the rate that the Norðurjökull glaciar in Iceland was recorded to be retreating in 2012, assuming I didn't read this too quickly: http://blogs.agu.org/fromaglaciersperspective/2012/04/01/nordurjokull-outlet-of-langjokull-retreat-iceland/
For the MAKE A GAME BUT DONT LET ANYBODY PLAY IT JAM.
Credits:
- Car + most code is from Unity Standard Assets.
- Building model is from Indie_G's 'Mobile Buildings', free on the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/62960
- Road + other props are from Dynamic Art's 'Low Poly Street Pack', also free on the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/67475
Life in HELL, the fast paced burn 'em up, has now been released! THERE HAS NEVER BEEN A MORE HARDCORE GAME.
NOTE: SORRY, ONLY A MAC VERSION CUZ I CAN'T FIGURE OUT HOW TO GET POLYCODEPLAYER TO WORK
Okay so after my failed attempt last night to make this as a rules-following 2-hour entry http://www.glorioustrainwrecks.com/node/2043 I persevered, and managed to complete the game I intended to complete despite discovering interesting limitations in Polycode/LUA such as (1) you can't remove objects from a physics space and (2) you can't have objects that aren't squares. This was made between 9 PM Friday and 3 PM Saturday and is the first program I have ever made in Lua.
Attached: UNPLAYABLE ASTEROIDS. This is the standard Asteroids we all know, except without the convenience that the new asteroids spawned when an old asteroid is destroyed are smaller than the old asteroid. You'll get the idea quickly
Source code: https://bitbucket.org/runhello/luatest attached version is rev 0522ef253dfd
EDIT: I forgot to mention the stone textures are from http://sxc.hu