An abstract shmup i originally made for a LD48 , but added 24h more into it and overhauled a bunch of gameplay. Most of the time was spent on working out the gameplay and pacing.
Eventually a single hit from an evil red triangle will kill you (they do more damage the longer the game plays), so stockpiling energy early on and good timing of 'Time Slow' and 'Teleport' will keep you alive longer as well as boost the score multiplier.
Instructions are onscreen.
Love it? Hate it? Help me make it better and tell me about what you like and dont like about it.
http://web.mac.com/christinacoffin
http://twitter.com/ChristinaCoffin
http://twitter.com/LightDarkArts
http://www.LightDarkArts.com
Experience the thrilling life of being an indie game developer!
No programming skill required!
(made in 4 hours, using Construct, featuring Konjak)